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Shapekey override for automatic blinking

On characters with head sculpted via custom offsets, using the blinking function in interaction builder can result in eyelids/face clipping into the eyeballs.

An option to select a custom blink shapekey to use would save the trouble of manually keyframing it.

Developer response

I like this idea. Adding to pile.

1

vote sum by 1 user.
Suggestion status
Will be implemented.
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Suggester
1 month, 3 weeks ago