Camera Nodes in Interactions
The ability to create camera nodes in Interactions that can be switched to on the fly and moved with keyframes.
Ideally, you'd be able to control which camera is active with a hotkey (maybe just the number keys).
Not sure if this is feasible before the URP migration.
Developer response
We currently think about adding a camera system to the App.
Though I can't make any promises when exactly this will be implemented it will be relevant to us rather sooner than later.
-Blacky
I would like to add; pan, zoom, movement, fov, pov, lock to surface, camera shake. Fade and transition effects too. It's so time consuming to do with currently with just the FPS camera and a video editor. And janky.
I wish to make it, "cinematic". Also do a matrix parody.
Maybe a way to add "waypoints" and have the camera interpolate between them like a rail, while focusing on a target.
Might be too much to ask, but would love to see something like unity Cinemachine exposed to the UI.