Nature environment long term improvements
In general I wanted to open up this Suggestion for multiple people who want to contribute with their ideas on what could be done on the Nature environment.
Long term suggestions of mine:
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Maybe, if possible, create a water graphic effect from below the water surface as well. This way you can animate water characters below the surface and make the camera look upwards without seeing the sky. So I would actually ask for a "underwater mode" where lighting changes and long term also the sound when under water.
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Maybe add more to the plateau and let it go on, maybe create area behind the door where this is going on as well.
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improve beach texture? I always thought about bringing this up:
Currently the beach looks like a wet and kind of muddy area. Maybe we can transform it a bit to make it look more sandy and not smooth all the way till the grass starts? Would come along with underwater rework mode. Sea plants and general submarine additions so to say.
We also would have to figure out some proper boarders to the map since it has hard edges where it just ends like a floating island in the sky (which is a cool setting though when done properly ;)
feel free to join the discussion
Im fine with it. I rather have different outdoor environments being worked on. And I Personally, rather simply have small maps rather than huge maps.
For example, beach texture would be nice for a beach-esque map.
And if theres more water based maps like pools, yacht etc, then I totally want the "Underwater" effect possible.
@Craket
agreed. especially cause switching between maps is easy with scenes, you can build a story in smaller, more stable maps than large areas which can tank framerate. I'm on board with improvements to the nature map, though. especially with better borders to the map.