Interactions Bone Transforms
Allow us to transform bones like we do in the character creation.
Instead of using sliders, i'd be more comfortable moving nodes for the spine, chest, upperchests, shoulders, fingers and toes.
I guess I understand why this wasn't done in the first place, but you must agree that sliders just suck, nodes are superior.
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vote sum by 8 users.
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Oh yes, please!
That's exactly the suggestion I wanted to make too.
I'm all for it, I'd much rather be able to move the head, shoulders, neck and body directly.
For the fingers, I don't think the slider is so bad, because you can't bend the finger nodes in a way that wouldn't be physically possible (even if scrolling is annoying), and because too many nodes would block the view.
The advantage would be that you could finally spread your fingers when editing directly!
I'd also like to see the knee and elbow nodes remain tied to the alignment of the hands and feet until you lift them, as was the case in Yiff1.
This would make animating much easier, as you wouldn't have to readjust the alignment of the knees and elbows with every step.
But why not both!!!?!
Who wants; take the controller and the other edit directly?!