Rotate Texture filter
10
vote sum by 2 users.
Suggestion status
Under review.
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For Character Creation
If a texture is selected for mask in one way or another. Somewhere, in filter or someplace else, I would like to "Rotate Texture".
Masks that would have this is:
Decal Group
Texture
Layers that would have this is:
NormalOcclusion
PBR
A button, or a slider that slides in segments of 45-90-135 which are the only degrees that the texture rotates to.
This feature would be good for 2 reasons
It would speed up utilizing textures and meshes that are similar but have upside down textures to one another. It can also be a new way to diversify a certain texture in a creative sense.
It would optimize the character. You no longer need 2 or 3 different rotations of the same texture, the app now keeps to the png/jpg of the exact same mask texture.
Many meshes that I have are either upside down to what I usually do. For instance, I personally like to make my hair mesh UV logic go from up on the texture, to down. But many fluff textures that I can combine with those meshes go from Down to Up.