camera following body part during movement
Developer response
Yes, we definitely want to introduce some sort of camera system for making it possible to "film" scenes and make sure that a professional setup to capture scenes is possible in the future.
-Blacky
10
vote sum by 3 users.
Suggestion status
Under review.
An idea for when animations finally get added would be to have the ability to lock/parent the camera to different parts of the body like you can with objects. So for an example you could lock/parent the camera to the head while the character is being pushed forward and back, the camera could then be set to one of three options
1: XYZ lock: the camera remains static looking at the body part it was parented to while only following along with it by the XYZ directions while ignoring any and all rotation from the body part.
2: XYZ+rotation lock: the camera follows the body part it was parented to along the XYZ directions while also rotating along with said body part.
3: rotation lock: the camera remains stationary and instead rotates its self in order to follow the body part it is parented to along the XYZ directions while ignoring any and all rotation from the body part.
I feel this would allow for a much for dynamic and interesting viewing of character interactions.