'exposable' mask layers
currently, parts can be exposed to be tweaked in pose mode. perhaps something similar is possible with layers? it creates the oppertunity to create blushes, wetness, dirt, spots which light up, etc. per pose.
Comments
1
vote sum by 1 user.
Suggestion status
Under review.
It's something I've thought. Blushing and what not is definitely something we wanna make possible, but there currently isn't a system for it. It's too early to say how this system will work exactly.
The problem with completely custom masks is that each mask actually consists of up to 5 textures:
That's 5 extra textures, and just for 1 mask! We're already pushing the max amount of texture usage, so we probably won't be able to make these based on the current masking system for the entire body. However, we probably could offer 1 extra texture, with its RGBA channels (4 channels, meaning 4 masks), solely for the head. So that means 4 custom masks but only for the head area, not the rest of the body.