Simply click "Cloud > Open" to access the cloud from within the app.
(Click here to download FurryVNE.)
Hoxo
Hoxo, a survivor of mine. Is in for a round 2!
Updated 2020-08-08:
-Combed his head hair to look less akward
-Eyeliner
Updated 2020-11-15:
-Added Fur
-Removed some fluff
Not the best fur authoring but at least satisfying
-Added his muzzles, which should be made better looking once tail physics are activated.
Updated 2021-05-30:
This guy def needed an update to the thumbnail
-Anus
-Fur now looks fluffier
-Set lots of fluff resolution low
-Fixed fur on collar
-General refinements that Ive forgotten about :(
Cool to see characters using SSS already! :)
Very clever usage of splatter texture to vary albedo and smoothness. Gives a nice effect! (I need to make it possible to generate noises procedurally so you don't have to include such heavy assets.)
Nice usage of thickness with masks for the ears. Even though it's a subtle ffect, it makes a really big difference imo!
Excellent use of fluff as well.
Very good job!
@YiffaliciousCrew Thanks for the many kind words! The new thickness layer I think (for me right now) is very very good for graphical detail. I suppose the other place it would work with is skinny wings like dragon wings.
Oh and, Splatter texture to me is not a problem, even though it does up the MB count up quite a bit, my usage of fluff is starting to be my downfall, lol. I have to keep pressing Publish to see how many triangles im at. Although, there are other people who like to use lots of models, splatter generation would benefit them definitely.