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Ghost

Ghost is an invisible female character useful for blowjobs and hand jobs. The eyes are still visible, if anyone knows a way to make the eyes invisible leave a comment please.

Updated 2024-03-27:
Offset the eyes by 50000 units to move them out of the scene.

Updated 2024-03-27:
Switched to a simpler base model.

Updated 2024-09-06:
Updated for new eyes enabled functionality.

Previous versions
Comments
WW91IGNhbid0IG1ha2UgdGhlIGV5ZXMgaW52aXNpYmxlLCBidXQgeW91IGNhbiBvZmZzZXQgdGhlbSAxMDAwMDAgbWV0ZXJzIGluIHRoZSBza3kgYW5kIHRoZW4gdGhleSBtaWdodCBhcyB3ZWxsIGJlIGludmlzaWJsZQ==

You can't make the eyes invisible, but you can offset them 100000 meters in the sky and then they might as well be invisible

8 months ago
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I thought about that but didn't know if that would give the engine the heebie jeebies due to "overall" character size. I'll give it a try and see if it hates it.

8 months ago
SSB0cmllZCBvZmZzZXQgb2YgMTAwMDAsIGl0IG1vdmVzIHRoZW0gb3V0IG9mIHRoZSB3YXkgYnV0IGlmIEkgZ28gbG9vayBmb3IgdGhlbSBJIGNhbiBzZWUgdGhlbSBkb2luZyBzb21ldGhpbmcgd2VpcmQgLS0gcmFwaWRseSBvc2NpbGxhdGluZyBiYWNrIGFuZCBmb3J0aCBhcyBpZiBhIG1pbm9yIG1vdmVtZW50IGlzIGJlaW5nIGFtcGxpZmllZCBieSB0aGUgYW5nbGUvb2Zmc2V0LiAgVHVybmVkIG9mZiBicmVhdGhpbmcsIHRoYXQgZGlkbid0IGhlbHAuICBJIGRvbid0IGtub3cgaG93IG11Y2ggb2YgYSBwZXJmb3JtYW5jZSBoaXQgdGhhdCBjYXVzZXMgYnV0IGl0J3Mgbm90IHplcm8uICBPbiB0aGUgb3RoZXIgaGFuZCBpdCdzIHByb2JhYmx5IGFscmVhZHkgZG9pbmcgdGhlIGNhbGN1bGF0aW9ucyB3aXRoIGFuIG9mZnNldCBvZiAwIHNvIHRoZXJlIG1heSBub3QgYmUgYW55IGRpZmZlcmVuY2UgaW4gdGhlIGVuZC4gIEknbGwgZG8gc29tZSBGUFMgdGVzdGluZy4=

I tried offset of 10000, it moves them out of the way but if I go look for them I can see them doing something weird -- rapidly oscillating back and forth as if a minor movement is being amplified by the angle/offset. Turned off breathing, that didn't help. I don't know how much of a performance hit that causes but it's not zero. On the other hand it's probably already doing the calculations with an offset of 0 so there may not be any difference in the end. I'll do some FPS testing.

8 months ago
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@Biscuit

I tried offset of 10000, it moves them out of the way but if I go look for them I can see them doing something weird -- rapidly oscillating back and forth as if a minor movement is being amplified by the angle/offset. Turned off breathing, that didn't help. I don't know how much of a performance hit that causes but it's not zero. On the other hand it's probably already doing the calculations with an offset of 0 so there may not be any difference in the end. I'll do some FPS testing.

Let us know what you find! Are you on the discord?

8 months ago
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Not on discord. What I see is that FPS is actually BETTER with the eyes offset out of the scene, so that's convenient.

8 months ago
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  • First uploaded: 8 months ago
  • Last updated: 2 months, 2 weeks ago
  • Iterations: 4
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