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Spacegirl

Orange space pioneer exploring the empty space for other lifeforms to have intimacy with.

By changing the color or body type you can create different cremates but the head must be same to avoid clipping.

You can chance the suit open by disabling Color base and Color zipper and activating Color zipper open.

If you find any errors or suggestion let me know!

Updated 2020-10-06:

Backpack issues were fixed.
Head transparency to avoid clipping issues. Can be switched ON and OFF from textures.
One new pose:

Updated 2020-11-09:
Fixed textures

Updated 2022-01-04:
Complete overhaul. The old one aged like milk, became cringe and I don't want to lose OWO.

New body shape
New backpack and helmet
New bodysuit

Updated 2022-01-06:
Huge thanks for Craket for the fluff! It really makes a character.

Previous versions
Derivatives
↑15 💬0 ❤️20 1
Comments
VGhpcyBzcGFjZWdpcmwgbG9va3MgcHJldHR5IHN1cywgbmdsLg0KQnV0IHRoaXMgaXMgZ3JlYXQhIEkgbG92ZSBpdCENCg0KWW91IGNhbiBoaWRlIHRoZSBjbGlwcGluZyBmcm9tIHRoZSBoZWFkIHdpdGggYSBsYXllciBjYWxsZWQNCkZpbGwgVGFyZ2V0IChBZHZhbmNlZD5GaWxsIFRhcmdldCkuDQoNCkFwcGx5IGl0IHRvIGEgbWFzayB0aGF0IGNvdmVycyB0aGUgaGVhZC4NCkNsaWNrIG9uIGNvbG91ciwgdHVuZSB1cCB0aGUgcmdiX0FfIHRvIHRoZSBsZWZ0Lg0KQ2xpY2sgb24gQ2hhbm5lbCBtYXNrLCB0dW5lIGRvd24gdGhlIHJnYl9BXyB0byB0aGUgcmlnaHQuDQoNClRoYXQgc2hvdWxkIGRpc2ludGVncmF0ZSB0aGUgaGVhZCBtb2RlbCB3aGVyZXZlciB0aGUgbWFzayBpcy4=

This spacegirl looks pretty sus, ngl.
But this is great! I love it!

You can hide the clipping from the head with a layer called
Fill Target (Advanced>Fill Target).

Apply it to a mask that covers the head.
Click on colour, tune up the rgb_A_ to the left.
Click on Channel mask, tune down the rgb_A_ to the right.

That should disintegrate the head model wherever the mask is.

4 years, 1 month ago
TmljZSwgYnV0IGZsaXAgZmFjZXMgb24gdGhlIGdhcyBib3R0bGUgICggQWx0ICsgTikgWEQg

Nice, but flip faces on the gas bottle ( Alt + N) XD

4 years, 1 month ago
This comment has been removed.
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PS: If you make it from one piece you can use "E" when you select the full part (then you will avoid some other unexpected mistakes) but it will take a lot of triangles :) If you want to reduce them use "Decimate" modifier in modifier properties.

4 years, 1 month ago
QEpvaG5WZXJtZXINCj4gUFM6IElmIHlvdSBtYWtlIGl0IGZyb20gb25lIHBpZWNlIHlvdSBjYW4gdXNlICJFIiB3aGVuIHlvdSBzZWxlY3QgdGhlIGZ1bGwgcGFydCAodGhlbiB5b3Ugd2lsbCBhdm9pZCBzb21lIG90aGVyIHVuZXhwZWN0ZWQgbWlzdGFrZXMpIGJ1dCBpdCB3aWxsIHRha2UgYSBsb3Qgb2YgdHJpYW5nbGVzIDopIElmIHlvdSB3YW50IHRvIHJlZHVjZSB0aGVtIHVzZSAiRGVjaW1hdGUiIG1vZGlmaWVyIGluIG1vZGlmaWVyIHByb3BlcnRpZXMuDQoNCiBJIG1lYW4gaW4gYmxlbmRlciwgaWYgeW91IGFyZSB1c2luZyBhbm90aGVyIHByb2dyYW0gOikgDQoNCg==

@JohnVermer

PS: If you make it from one piece you can use "E" when you select the full part (then you will avoid some other unexpected mistakes) but it will take a lot of triangles :) If you want to reduce them use "Decimate" modifier in modifier properties.

I mean in blender, if you are using another program :)

4 years, 1 month ago
This comment has been removed.
QEpvaG5WZXJtZXINCj4gTmljZSwgYnV0IGZsaXAgZmFjZXMgb24gdGhlIGdhcyBib3R0bGUgICggQWx0ICsgTikgWEQgDQoNCkBDcmFrZXQNCj4gVGhpcyBzcGFjZWdpcmwgbG9va3MgcHJldHR5IHN1cywgbmdsLg0KPiBCdXQgdGhpcyBpcyBncmVhdCEgSSBsb3ZlIGl0IQ0KPiANCj4gWW91IGNhbiBoaWRlIHRoZSBjbGlwcGluZyBmcm9tIHRoZSBoZWFkIHdpdGggYSBsYXllciBjYWxsZWQNCj4gRmlsbCBUYXJnZXQgKEFkdmFuY2VkPkZpbGwgVGFyZ2V0KS4NCj4gDQo+IEFwcGx5IGl0IHRvIGEgbWFzayB0aGF0IGNvdmVycyB0aGUgaGVhZC4NCj4gQ2xpY2sgb24gY29sb3VyLCB0dW5lIHVwIHRoZSByZ2JfQV8gdG8gdGhlIGxlZnQuDQo+IENsaWNrIG9uIENoYW5uZWwgbWFzaywgdHVuZSBkb3duIHRoZSByZ2JfQV8gdG8gdGhlIHJpZ2h0Lg0KPiANCj4gVGhhdCBzaG91bGQgZGlzaW50ZWdyYXRlIHRoZSBoZWFkIG1vZGVsIHdoZXJldmVyIHRoZSBtYXNrIGlzLg0KDQoiSXQgY2Fubm90IGJlIG1lLCBJIHdhcyBjbGVhbmluZyB2ZW50cyEiDQpHb29kIHRvIG5vdyB0aGF0IHlvdSBsaWtlIGhlciENCg0KVG9vayBzb21lIHRpbWUgdG8gZmlndXJlIG91dCB0aGUgQWR2YW5jZWQgPiBGaWxsIHRhcmdldCwgYnV0IGkgd2lzaCBpIHdvdWxkIGhhdmUga25vd24gdGhpcyBzb29uZXIuIEkgd291bGQgaGF2ZSBtYWRlIG1vcmUgZ2VuZXJhbGl6ZWQgaGVhZCBidXQgdGhpcyB3b3JrcyB3ZWxsIGVub3VnaC4NCg0KQnV0IGZvciB0aGUgbG92ZSBvZiBnb2QsIGRvbid0IHRha2Ugb2YgdGhlIHZpc29yIQ0K

@JohnVermer

Nice, but flip faces on the gas bottle ( Alt + N) XD

@Craket

This spacegirl looks pretty sus, ngl.
But this is great! I love it!

You can hide the clipping from the head with a layer called
Fill Target (Advanced>Fill Target).

Apply it to a mask that covers the head.
Click on colour, tune up the rgb_A_ to the left.
Click on Channel mask, tune down the rgb_A_ to the right.

That should disintegrate the head model wherever the mask is.

"It cannot be me, I was cleaning vents!"
Good to now that you like her!

Took some time to figure out the Advanced > Fill target, but i wish i would have known this sooner. I would have made more generalized head but this works well enough.

But for the love of god, don't take of the visor!

4 years, 1 month ago
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@JohnVermer

Nice, but flip faces on the gas bottle ( Alt + N) XD

Thanks for the advise, I'm still quite new to this stuff.
I still use the blender 2.79 so it took some research to find Normals Menu.

But now the Backpack should be fine and dandy!

4 years, 1 month ago
QENyYWtldA0KVGhhbmtzISAgSSdsbCByZW1lbWJlciB0aGF0IQ==

@Craket
Thanks! I'll remember that!

4 years ago
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Awesome overhaul! I love this one so much more now! Nice work dude!

2 years, 10 months ago
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I really like her.

I wonder, because I have a suggestion that I know is subjective but I still like to see her shine.

Does this strike your fancy?
one
Two

2 years, 10 months ago
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Hey I mean the old one wasn't bad at all and it was a fun exploration of what Is possible, but this new one has bit of more personality with an actual face!

@Cracket

That's a really cute modification!

2 years, 10 months ago
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@Craket

Thank you for the kind words! The fluff may be a small thing but good lord it looks good and adds character! It would make a fine addition, but only if you want to share it.

Of course, you can make supperior derivative,if you so choose!

@Dogson20

Yeah, it was a product of it's time and kind of a proof of some improvement. She was on my to do list for quite some time and not only she has a face but also a head! There was a reason why you should not remove the visor in old versions.

2 years, 10 months ago
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@Static_snowflake

but only if you want to share it.

Ive sent you a DM on Yiffalicious forums

2 years, 10 months ago
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Quick note, the helmet looks much less pixelated if you change its shading material to PBR_TRANSPARENT.

1 year, 8 months ago
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  • Last updated: 2 years, 10 months ago
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