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Gwen
Gwen Jollily proclaims shes the best!
I have a whole bunch of characters, please check them out!!
Updated 2020-11-08:
-Added Fur Authoring
-Some Fluff removed
-Body material is PBR now
Oof, the fur is extremely shaded on the screenshots...
Updated 2020-11-08:
-Made slight improvements to Fur
Updated 2021-04-17:
-Added clothing!
-One swim suit
-One open shirt
-Made her hair slightly bigger (Noticable)
-Some fluff adjustments
-Anus
If anyone can give me advise as to how to make the shirt around her arms not go inside of her during certain arm poses, that would be great. For now, it stays as is
Updated 2021-08-02:
-New Nipps
-Something else I forget
Updated 2021-08-10:
-Changed nipples
The hair fluff looks amazing! I cannot even imagine how long that took.
@Static_snowflake
Thanks! But not unimaginatively long, some trial and error and experimentations for just the head. Was fun trying to perfect it as much as I could to look like the reference image.
I absolutely love the effort yo put into your hair/fluff work. Amazing job!
Very cool first fur job!
I love how you've combined fluff and fur. It works quite well. The fluff flow and curving is very well made!
There are some missed spots around ears and vagina.
Also, this may be a personal preference, but I think using subtle settings for shading and lightening gives a bit more contrast to the fur.
Keep it up!
@FurryVNE_Team
I will update further, thanks for the pointers.
I'm looking into the ambient occlusion issue. It's seems like the higher rez the render target is (super resolution for screenshot), the more strongly applied AO will be. It seems to be a bug or consequence of Unity's ambient occlusion solution.
Trying to find out more info ...
@FurryVNE_Team It is easy to forgive the screenshot behaving that way, but it does misrepresent characters with fur. I suppouse its a good idea to fix up on it since I bet lots of people will be using the fur authoring.
Anyways, ive made changes based on your feedback. I think I patched up the fur on vagina+ears... I think, or else im being very blind. Your suggestion for subtle settings I think will not fit Gwen here, although I did bumb the light to it ever ever EVER so slightly.
I found an issue in which the shading does not extend into the nipple areas. Not the nipple itself but where it resides. I will showcase this in the forums with another character.
The AO issue is tricky. This is the default AO behavior in Unity:
link to video
I've submitted a bug report, but I'm afraid they're gonna say it's intentional or whatever.
This problem has always been there, but it's extra noticeable with the fur.
And please do post in the forum! Any issues must be brought to light.
I will check out your character when I can.
Really good job with the garments!