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Foggy Forest

Needed a forest map for an interaction but the Nature map was too cramped and uneven to use.

Comes with a movable branch and stump prop.

Works best on Blank and Void maps.

Let me know of any problems!

Updated 2025-04-09:
Massive overhaul from original map. Added rocks, basic foliage, topography, and a path. Now all trees and rocks are separate parts and exposed for individual customization in interactions.

Also added a fallen tree on list of exposed parts.

Updated 2025-04-09:
Scaled everything down by 20% and stump prop by about 40%. Now small characters should fit better while still giving larger characters plenty of headroom.

Updated 2025-04-10:
(USE NEWEST VERSION)
Added collision to rocks and stump. (Softbody should be stable on this map.)

Updated 2025-04-10:
(USE NEWEST VERSION)
Everything now has collision. (Softbody may act weird on this version! Go to previous version if softbody is a must!)

Updated 2025-05-01:
-Parented all parts to "Floor." (Props and pieces will move with "Floor.")
-Changed all parts to "exposed." Scene can now be fully customized!
-Fixed/Improved tree and trunk models. Collision should be accurate and cause minimal softbody deformation.

Previous versions
Comments
V293IG5pY2UgXl5f

Wow nice ^^_

5 months ago
QXdlc29tZSwgbWlnaHQgdXNlLg0KDQpJIHRoaW5rIEkgcGVyc29uYWxseSB3b3VsZCBtYWtlDQpUZXJyYWluDQpNb3ZhYmxlIFRyZWVzK0J1c2hlcy9PdGhlcg0KDQpNb3N0bHkganVzdCBnaXZpbmcgbXlzZWxmIG5vdGVzIGhlcmUgOyk=

Awesome, might use.

I think I personally would make
Terrain
Movable Trees+Bushes/Other

Mostly just giving myself notes here ;)

5 months ago
QENyYWtldA0KPiBBd2Vzb21lLCBtaWdodCB1c2UuDQo+IA0KPiBJIHRoaW5rIEkgcGVyc29uYWxseSB3b3VsZCBtYWtlDQo+IFRlcnJhaW4NCj4gTW92YWJsZSBUcmVlcytCdXNoZXMvT3RoZXINCj4gDQo+IE1vc3RseSBqdXN0IGdpdmluZyBteXNlbGYgbm90ZXMgaGVyZSA7KQ0KDQpBY3R1YWxseSBzb21lIHJlYWxseSBnb29kIGlkZWFzLCBub3Qgc3VyZSB3aHkgSSBkaWRuJ3QgdGhpbmsgb2YgdGhhdC4NCkkgY291bGQgZGVmaW5pdGVseSB0cnkgdG8gYWRkIHRob3NlIGJ1dCBwb2x5LWNvdW50IHdhcyB0aGUgbGltaXRpbmcgZmFjdG9yLiBBZGRpbmcgbW92YWJsZSB0cmVlcyBjb3VsZCBiZSBlYXN5IGJ1dCBJJ20gbm90IHN1cmUgaG93IHRoZSBwYXJ0IGNvdW50IHdvcmtzIHNvIEkganVzdCBtYWRlIGl0IGFsbCBvbmUgb2JqZWN0Lg==

@Craket

Awesome, might use.

I think I personally would make
Terrain
Movable Trees+Bushes/Other

Mostly just giving myself notes here ;)

Actually some really good ideas, not sure why I didn't think of that.
I could definitely try to add those but poly-count was the limiting factor. Adding movable trees could be easy but I'm not sure how the part count works so I just made it all one object.

5 months ago
QEN5bmljYWxfQ3lub2lkDQpZb3UgY2FuIG1ha2UgYW55IHN0YXRpYyBvYmplY3RzIGluc3RhbmNlZCwgdGhhdCB3YXkgeW91IGNhbiBoYXZlIG1hbnkgbWFueSBvZiB0aGUgc2FtZSBzdGF0aWMgYnV0IG1vdmFibGUgb2JqZWN0Lg0KDQo=

@Cynical_Cynoid
You can make any static objects instanced, that way you can have many many of the same static but movable object.

5 months ago
U2ltcGxlIGJ1dCBpbnRlcmVzdGluZyBpZGVhISBJIHJlYWxseSBsaWtlIHRoZSBhdG1vc3BoZXJlIG9mIHRoZSBtaXN0eSB3b29kcy4gUmVhbGx5IG5pY2Ugam9iIQ0KDQpKdXN0IGFzIENyYWtldCBzYWlkLCBvYmplY3QgaW5zdGFuY2Ugd291bGQgYmUgYmV0dGVyIHdheSB0byBkbyB0aGUgdHJlZXMuIFlvdSBjb3VsZCBoYXZlIGp1c3Qgb25lIHRyZWUgb3IgYSBncm91cCBhbmQgdGhlbiBkdXBsaWNhdGUgdGhlbSBhcyBpbnN0YW5jZXMgYWxsIG92ZXIgdGhlIHBsYWNlLiBTaW5jZSB0aGV5IGFyZSBqdXN0IGEgbW92YWJsZSBjb3BpZXMsIHRoZXkgdGFrZSBsZXNzIHBvbHkgY291bnQhDQoNCkJ1dCBpZiB5b3UgYXJlIG9wZW4gZm9yIHN1Z2dlc3Rpb25zLCBpIG1heSBoYXZlIHNvbWUuIExpdHRsZSBoaWxscyBvciBtb3VuZHMgd291bGQgYnJlYWsgdXAgdGhlIHRlcnJhaW4gYW5kIG1ha2UgaXQgbW9yZSBuYXR1cmFsLiBJZiB5b3UgbWFrZSB0aG9zZSBtb3VuZHMgcm91bmQgeW91IGNvdWxkIHVzZSBjb2xsaXNpb24gYmFsbCB3aXRoIHRoZW0uDQpPdGhlcndpc2Ugc21hbGwgZGV0YWlscyBsaWtlIHBhdGggb3Igcm9hZCBhbmQgbWF5YmUgc29tZSByb2NrcyBvciBhIGNhbXBzaXRlIGNvdWxkIHJlYWxseSBpbnRlcmVzdGluZyEg

Simple but interesting idea! I really like the atmosphere of the misty woods. Really nice job!

Just as Craket said, object instance would be better way to do the trees. You could have just one tree or a group and then duplicate them as instances all over the place. Since they are just a movable copies, they take less poly count!

But if you are open for suggestions, i may have some. Little hills or mounds would break up the terrain and make it more natural. If you make those mounds round you could use collision ball with them.
Otherwise small details like path or road and maybe some rocks or a campsite could really interesting!

5 months ago
QENyYWtldA0KPiBAQ3luaWNhbF9DeW5vaWQNCj4gWW91IGNhbiBtYWtlIGFueSBzdGF0aWMgb2JqZWN0cyBpbnN0YW5jZWQsIHRoYXQgd2F5IHlvdSBjYW4gaGF2ZSBtYW55IG1hbnkgb2YgdGhlIHNhbWUgc3RhdGljIGJ1dCBtb3ZhYmxlIG9iamVjdC4NCj4gDQo+IA0KDQpZZXAsIGNvcHlpbmcgYXMgaW5zdGFuY2VzIGRyb3BwZWQgdGhlIHRyaSBhbmQgcGFydCBjb3VudCBXQUFZIGRvd24uDQpUaGFua3Mh

@Craket

@Cynical_Cynoid
You can make any static objects instanced, that way you can have many many of the same static but movable object.

Yep, copying as instances dropped the tri and part count WAAY down.
Thanks!

5 months ago
QFN0YXRpY19zbm93Zmxha2UNCj4gU2ltcGxlIGJ1dCBpbnRlcmVzdGluZyBpZGVhISBJIHJlYWxseSBsaWtlIHRoZSBhdG1vc3BoZXJlIG9mIHRoZSBtaXN0eSB3b29kcy4gUmVhbGx5IG5pY2Ugam9iIQ0KPiANCj4gSnVzdCBhcyBDcmFrZXQgc2FpZCwgb2JqZWN0IGluc3RhbmNlIHdvdWxkIGJlIGJldHRlciB3YXkgdG8gZG8gdGhlIHRyZWVzLiBZb3UgY291bGQgaGF2ZSBqdXN0IG9uZSB0cmVlIG9yIGEgZ3JvdXAgYW5kIHRoZW4gZHVwbGljYXRlIHRoZW0gYXMgaW5zdGFuY2VzIGFsbCBvdmVyIHRoZSBwbGFjZS4gU2luY2UgdGhleSBhcmUganVzdCBhIG1vdmFibGUgY29waWVzLCB0aGV5IHRha2UgbGVzcyBwb2x5IGNvdW50IQ0KPiANCj4gQnV0IGlmIHlvdSBhcmUgb3BlbiBmb3Igc3VnZ2VzdGlvbnMsIGkgbWF5IGhhdmUgc29tZS4gTGl0dGxlIGhpbGxzIG9yIG1vdW5kcyB3b3VsZCBicmVhayB1cCB0aGUgdGVycmFpbiBhbmQgbWFrZSBpdCBtb3JlIG5hdHVyYWwuIElmIHlvdSBtYWtlIHRob3NlIG1vdW5kcyByb3VuZCB5b3UgY291bGQgdXNlIGNvbGxpc2lvbiBiYWxsIHdpdGggdGhlbS4NCj4gT3RoZXJ3aXNlIHNtYWxsIGRldGFpbHMgbGlrZSBwYXRoIG9yIHJvYWQgYW5kIG1heWJlIHNvbWUgcm9ja3Mgb3IgYSBjYW1wc2l0ZSBjb3VsZCByZWFsbHkgaW50ZXJlc3RpbmchIA0KDQpHbGFkIHlvdSBleHBsYWluZWQgaG93IGluc3RhbmNlcyBzYXZlIHNwYWNlISBJIHdhc24ndCBzdXJlIHdoYXQgdGhlIGRpZmZlcmVuY2VzIHdlcmUuDQoNCkFsc28gaGFwcHkgdG8gcmVjZWl2ZSBleGFtcGxlcyBvZiB0ZXJyYWluIGZlYXR1cmVzIHRoYXQgSSBzaG91bGQgYWRkLiBXYXNuJ3Qgc3VyZSBob3cgSSBzaG91bGQgY2hhbmdlIHRlcnJhaW4gb3RoZXIgdGhhbiBhZGRpbmcgc29tZSBtb3VuZHMu

@Static_snowflake

Simple but interesting idea! I really like the atmosphere of the misty woods. Really nice job!

Just as Craket said, object instance would be better way to do the trees. You could have just one tree or a group and then duplicate them as instances all over the place. Since they are just a movable copies, they take less poly count!

But if you are open for suggestions, i may have some. Little hills or mounds would break up the terrain and make it more natural. If you make those mounds round you could use collision ball with them.
Otherwise small details like path or road and maybe some rocks or a campsite could really interesting!

Glad you explained how instances save space! I wasn't sure what the differences were.

Also happy to receive examples of terrain features that I should add. Wasn't sure how I should change terrain other than adding some mounds.

5 months ago
TGVnaXQgYXdlc29tZSB1cGRhdGUhISE=

Legit awesome update!!!

5 months ago
VGhhbmtzIGZvciB0aGUgc2NhbGluZyBkb3duISBNb3N0IG9mIHRoZSB0aW1lIHRoYXQgc2VlbXMgdG8gYmUgdGhlIGhhcmRlc3QgdGhpbmcgdG8gZ2V0IHJpZ2h0LiBCdXQgbm93IGl0IGlzIG11Y2ggbW9yZSBtYW5hZ2VhYmxlIQ0KSSBtYXkgaGF2ZSBoYWQgbW9yZSBpZGVhcyBidXQgSSBkb27CtHQgd2FudCB0byBib3RoZXIgeW91IHRvbyBtdWNo

Thanks for the scaling down! Most of the time that seems to be the hardest thing to get right. But now it is much more manageable!
I may have had more ideas but I don´t want to bother you too much

5 months ago
QFN0YXRpY19zbm93Zmxha2UNCj4gVGhhbmtzIGZvciB0aGUgc2NhbGluZyBkb3duISBNb3N0IG9mIHRoZSB0aW1lIHRoYXQgc2VlbXMgdG8gYmUgdGhlIGhhcmRlc3QgdGhpbmcgdG8gZ2V0IHJpZ2h0LiBCdXQgbm93IGl0IGlzIG11Y2ggbW9yZSBtYW5hZ2VhYmxlIQ0KPiBJIG1heSBoYXZlIGhhZCBtb3JlIGlkZWFzIGJ1dCBJIGRvbsK0dCB3YW50IHRvIGJvdGhlciB5b3UgdG9vIG11Y2gNCg0KSSdtIGFsd2F5cyBvcGVuIGZvciBzdWdnZXN0aW9ucyEgSSByZWFsbHkgZW5qb3llZCBjcmVhdGluZyB0aGlzIG1hcCBhbmQgcGxhbiB0byBtYWtlIG1vcmUuIFRoZSBzdWdnZXN0aW9uIHRvIG1ha2UgYSBjYW1wc2l0ZSB3YXMgYW4gZXhjZWxsZW50IG9uZSBidXQgSSB3b3VsZCBtYWtlIHRoYXQgaXRzIG93biBtYXAgYXMgSSB3YW50ZWQgYSBmb3Jlc3QgaW4gdGhlIG1pZGRsZSBvZiBub3doZXJlLg==

@Static_snowflake

Thanks for the scaling down! Most of the time that seems to be the hardest thing to get right. But now it is much more manageable!
I may have had more ideas but I don´t want to bother you too much

I'm always open for suggestions! I really enjoyed creating this map and plan to make more. The suggestion to make a campsite was an excellent one but I would make that its own map as I wanted a forest in the middle of nowhere.

5 months ago
QEN5bmljYWxfQ3lub2lkDQo+IEBTdGF0aWNfc25vd2ZsYWtlDQo+ID4gVGhhbmtzIGZvciB0aGUgc2NhbGluZyBkb3duISBNb3N0IG9mIHRoZSB0aW1lIHRoYXQgc2VlbXMgdG8gYmUgdGhlIGhhcmRlc3QgdGhpbmcgdG8gZ2V0IHJpZ2h0LiBCdXQgbm93IGl0IGlzIG11Y2ggbW9yZSBtYW5hZ2VhYmxlIQ0KPiA+IEkgbWF5IGhhdmUgaGFkIG1vcmUgaWRlYXMgYnV0IEkgZG9uw4LCtHQgd2FudCB0byBib3RoZXIgeW91IHRvbyBtdWNoDQo+IA0KPiBJJ20gYWx3YXlzIG9wZW4gZm9yIHN1Z2dlc3Rpb25zISBJIHJlYWxseSBlbmpveWVkIGNyZWF0aW5nIHRoaXMgbWFwIGFuZCBwbGFuIHRvIG1ha2UgbW9yZS4gVGhlIHN1Z2dlc3Rpb24gdG8gbWFrZSBhIGNhbXBzaXRlIHdhcyBhbiBleGNlbGxlbnQgb25lIGJ1dCBJIHdvdWxkIG1ha2UgdGhhdCBpdHMgb3duIG1hcCBhcyBJIHdhbnRlZCBhIGZvcmVzdCBpbiB0aGUgbWlkZGxlIG9mIG5vd2hlcmUuDQoNCkkgZGlkIGhhdmUgYW4gaWRlYSBmb3IgYSBzbWFsbCBwb25kIG9yIHNvbWV0aGluZyBsaWtlIHRoYXQgYnV0IEkgdGhpbmsgaXQgaGFzIHRoZSBzYW1lIHByb2JsZW0gYXMgdGhlIGNhbXBzaXRlLiBNYXliZSBpdHMgYmV0dGVyIGtlZXAgdGhlIG1pc3R5IHdvb2RzIGFzIGlzIGFuZCBub3QgY3JhbSBpdCB3aXRoIHRvbyBtYW55IGRldGFpbHMu

@Cynical_Cynoid

@Static_snowflake

Thanks for the scaling down! Most of the time that seems to be the hardest thing to get right. But now it is much more manageable!
I may have had more ideas but I don´t want to bother you too much

I'm always open for suggestions! I really enjoyed creating this map and plan to make more. The suggestion to make a campsite was an excellent one but I would make that its own map as I wanted a forest in the middle of nowhere.

I did have an idea for a small pond or something like that but I think it has the same problem as the campsite. Maybe its better keep the misty woods as is and not cram it with too many details.

5 months ago
T25lIGJpZyBjaGFuZ2UgSSBhc2sgaXMsIHRvIGJlIGFibGUgdG8gbW92ZSB0aGUgZW50aXJlIHN0YWdlL0dyb3VuZC9Gb2cgd2hhdGV2ZXIuDQoNCldlIGNhbiBtb3ZlIGV2ZXJ5dGhpbmcgZXhjZXB0IHRoZSBhY3R1YWwgc3RhZ2Uu

One big change I ask is, to be able to move the entire stage/Ground/Fog whatever.

We can move everything except the actual stage.

4 months, 2 weeks ago
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@Craket

One big change I ask is, to be able to move the entire stage/Ground/Fog whatever.

We can move everything except the actual stage.

I will do that for you, but I would like to ask why? I didn't see a reason why anyone would need to do that...

4 months, 1 week ago
QEN5bmljYWxfQ3lub2lkDQpJIHdpbGwgZG8gdGhhdCBmb3IgeW91LCBidXQgSSB3b3VsZCBsaWtlIHRvIGFzayB3aHk/IEkgZGlkbid0IHNlZSBhIHJlYXNvbiB3aHkgYW55b25lIHdvdWxkIG5lZWQgdG8gZG8gdGhhdC4uLg0KDQpUbyB1c2UgaW4gb3RoZXIgbGV2ZWxzIGxpZ2h0aW5nLiBTdWNoIGFzIE5hdHVyZSwgUkxEIGV0Yy4NCk9yIHRvIHVzZSB0aGUgdGVycmFpbiBmb3IgTmF0dXJlIGluIGEgZnVua3kgd2F5Lg0KDQpSZWdhcmRsZXNzLCBJIHRoaW5rIHlvdSB3aWxsIHdhbnQgcGVvcGxlIHRvIG1vdmUgdGhlIGVudGlyZSBzdGFnZSBmb3IgYW55IHN0YWdlIHRoYXQgeW91IG1ha2UgZm9yIHRoZSByZWFzb25zIEkgcHJvdmlkZWQu

@Cynical_Cynoid
I will do that for you, but I would like to ask why? I didn't see a reason why anyone would need to do that...

To use in other levels lighting. Such as Nature, RLD etc.
Or to use the terrain for Nature in a funky way.

Regardless, I think you will want people to move the entire stage for any stage that you make for the reasons I provided.

4 months, 1 week ago
VGhhbmtzIGZvciB0aGUgY2hhbmdlIQ==

Thanks for the change!

4 months, 1 week ago
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  • First uploaded: 5 months ago
  • Last updated: 4 months, 1 week ago
  • Iterations: 7
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