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Foggy Forest

Needed a forest map for an interaction but the Nature map was too cramped and uneven to use.

Comes with a movable branch and stump prop.

Works best on Blank and Void maps.

Let me know of any problems!

Updated 2025-04-09:
Massive overhaul from original map. Added rocks, basic foliage, topography, and a path. Now all trees and rocks are separate parts and exposed for individual customization in interactions.

Also added a fallen tree on list of exposed parts.

Updated 2025-04-09:
Scaled everything down by 20% and stump prop by about 40%. Now small characters should fit better while still giving larger characters plenty of headroom.

Previous versions
Comments
V293IG5pY2UgXl5f

Wow nice ^^_

3 days, 10 hours ago
QXdlc29tZSwgbWlnaHQgdXNlLg0KDQpJIHRoaW5rIEkgcGVyc29uYWxseSB3b3VsZCBtYWtlDQpUZXJyYWluDQpNb3ZhYmxlIFRyZWVzK0J1c2hlcy9PdGhlcg0KDQpNb3N0bHkganVzdCBnaXZpbmcgbXlzZWxmIG5vdGVzIGhlcmUgOyk=

Awesome, might use.

I think I personally would make
Terrain
Movable Trees+Bushes/Other

Mostly just giving myself notes here ;)

3 days, 3 hours ago
QENyYWtldA0KPiBBd2Vzb21lLCBtaWdodCB1c2UuDQo+IA0KPiBJIHRoaW5rIEkgcGVyc29uYWxseSB3b3VsZCBtYWtlDQo+IFRlcnJhaW4NCj4gTW92YWJsZSBUcmVlcytCdXNoZXMvT3RoZXINCj4gDQo+IE1vc3RseSBqdXN0IGdpdmluZyBteXNlbGYgbm90ZXMgaGVyZSA7KQ0KDQpBY3R1YWxseSBzb21lIHJlYWxseSBnb29kIGlkZWFzLCBub3Qgc3VyZSB3aHkgSSBkaWRuJ3QgdGhpbmsgb2YgdGhhdC4NCkkgY291bGQgZGVmaW5pdGVseSB0cnkgdG8gYWRkIHRob3NlIGJ1dCBwb2x5LWNvdW50IHdhcyB0aGUgbGltaXRpbmcgZmFjdG9yLiBBZGRpbmcgbW92YWJsZSB0cmVlcyBjb3VsZCBiZSBlYXN5IGJ1dCBJJ20gbm90IHN1cmUgaG93IHRoZSBwYXJ0IGNvdW50IHdvcmtzIHNvIEkganVzdCBtYWRlIGl0IGFsbCBvbmUgb2JqZWN0Lg==

@Craket

Awesome, might use.

I think I personally would make
Terrain
Movable Trees+Bushes/Other

Mostly just giving myself notes here ;)

Actually some really good ideas, not sure why I didn't think of that.
I could definitely try to add those but poly-count was the limiting factor. Adding movable trees could be easy but I'm not sure how the part count works so I just made it all one object.

2 days, 8 hours ago
QEN5bmljYWxfQ3lub2lkDQpZb3UgY2FuIG1ha2UgYW55IHN0YXRpYyBvYmplY3RzIGluc3RhbmNlZCwgdGhhdCB3YXkgeW91IGNhbiBoYXZlIG1hbnkgbWFueSBvZiB0aGUgc2FtZSBzdGF0aWMgYnV0IG1vdmFibGUgb2JqZWN0Lg0KDQo=

@Cynical_Cynoid
You can make any static objects instanced, that way you can have many many of the same static but movable object.

1 day, 19 hours ago
U2ltcGxlIGJ1dCBpbnRlcmVzdGluZyBpZGVhISBJIHJlYWxseSBsaWtlIHRoZSBhdG1vc3BoZXJlIG9mIHRoZSBtaXN0eSB3b29kcy4gUmVhbGx5IG5pY2Ugam9iIQ0KDQpKdXN0IGFzIENyYWtldCBzYWlkLCBvYmplY3QgaW5zdGFuY2Ugd291bGQgYmUgYmV0dGVyIHdheSB0byBkbyB0aGUgdHJlZXMuIFlvdSBjb3VsZCBoYXZlIGp1c3Qgb25lIHRyZWUgb3IgYSBncm91cCBhbmQgdGhlbiBkdXBsaWNhdGUgdGhlbSBhcyBpbnN0YW5jZXMgYWxsIG92ZXIgdGhlIHBsYWNlLiBTaW5jZSB0aGV5IGFyZSBqdXN0IGEgbW92YWJsZSBjb3BpZXMsIHRoZXkgdGFrZSBsZXNzIHBvbHkgY291bnQhDQoNCkJ1dCBpZiB5b3UgYXJlIG9wZW4gZm9yIHN1Z2dlc3Rpb25zLCBpIG1heSBoYXZlIHNvbWUuIExpdHRsZSBoaWxscyBvciBtb3VuZHMgd291bGQgYnJlYWsgdXAgdGhlIHRlcnJhaW4gYW5kIG1ha2UgaXQgbW9yZSBuYXR1cmFsLiBJZiB5b3UgbWFrZSB0aG9zZSBtb3VuZHMgcm91bmQgeW91IGNvdWxkIHVzZSBjb2xsaXNpb24gYmFsbCB3aXRoIHRoZW0uDQpPdGhlcndpc2Ugc21hbGwgZGV0YWlscyBsaWtlIHBhdGggb3Igcm9hZCBhbmQgbWF5YmUgc29tZSByb2NrcyBvciBhIGNhbXBzaXRlIGNvdWxkIHJlYWxseSBpbnRlcmVzdGluZyEg

Simple but interesting idea! I really like the atmosphere of the misty woods. Really nice job!

Just as Craket said, object instance would be better way to do the trees. You could have just one tree or a group and then duplicate them as instances all over the place. Since they are just a movable copies, they take less poly count!

But if you are open for suggestions, i may have some. Little hills or mounds would break up the terrain and make it more natural. If you make those mounds round you could use collision ball with them.
Otherwise small details like path or road and maybe some rocks or a campsite could really interesting!

1 day, 14 hours ago
QENyYWtldA0KPiBAQ3luaWNhbF9DeW5vaWQNCj4gWW91IGNhbiBtYWtlIGFueSBzdGF0aWMgb2JqZWN0cyBpbnN0YW5jZWQsIHRoYXQgd2F5IHlvdSBjYW4gaGF2ZSBtYW55IG1hbnkgb2YgdGhlIHNhbWUgc3RhdGljIGJ1dCBtb3ZhYmxlIG9iamVjdC4NCj4gDQo+IA0KDQpZZXAsIGNvcHlpbmcgYXMgaW5zdGFuY2VzIGRyb3BwZWQgdGhlIHRyaSBhbmQgcGFydCBjb3VudCBXQUFZIGRvd24uDQpUaGFua3Mh

@Craket

@Cynical_Cynoid
You can make any static objects instanced, that way you can have many many of the same static but movable object.

Yep, copying as instances dropped the tri and part count WAAY down.
Thanks!

1 day, 7 hours ago
QFN0YXRpY19zbm93Zmxha2UNCj4gU2ltcGxlIGJ1dCBpbnRlcmVzdGluZyBpZGVhISBJIHJlYWxseSBsaWtlIHRoZSBhdG1vc3BoZXJlIG9mIHRoZSBtaXN0eSB3b29kcy4gUmVhbGx5IG5pY2Ugam9iIQ0KPiANCj4gSnVzdCBhcyBDcmFrZXQgc2FpZCwgb2JqZWN0IGluc3RhbmNlIHdvdWxkIGJlIGJldHRlciB3YXkgdG8gZG8gdGhlIHRyZWVzLiBZb3UgY291bGQgaGF2ZSBqdXN0IG9uZSB0cmVlIG9yIGEgZ3JvdXAgYW5kIHRoZW4gZHVwbGljYXRlIHRoZW0gYXMgaW5zdGFuY2VzIGFsbCBvdmVyIHRoZSBwbGFjZS4gU2luY2UgdGhleSBhcmUganVzdCBhIG1vdmFibGUgY29waWVzLCB0aGV5IHRha2UgbGVzcyBwb2x5IGNvdW50IQ0KPiANCj4gQnV0IGlmIHlvdSBhcmUgb3BlbiBmb3Igc3VnZ2VzdGlvbnMsIGkgbWF5IGhhdmUgc29tZS4gTGl0dGxlIGhpbGxzIG9yIG1vdW5kcyB3b3VsZCBicmVhayB1cCB0aGUgdGVycmFpbiBhbmQgbWFrZSBpdCBtb3JlIG5hdHVyYWwuIElmIHlvdSBtYWtlIHRob3NlIG1vdW5kcyByb3VuZCB5b3UgY291bGQgdXNlIGNvbGxpc2lvbiBiYWxsIHdpdGggdGhlbS4NCj4gT3RoZXJ3aXNlIHNtYWxsIGRldGFpbHMgbGlrZSBwYXRoIG9yIHJvYWQgYW5kIG1heWJlIHNvbWUgcm9ja3Mgb3IgYSBjYW1wc2l0ZSBjb3VsZCByZWFsbHkgaW50ZXJlc3RpbmchIA0KDQpHbGFkIHlvdSBleHBsYWluZWQgaG93IGluc3RhbmNlcyBzYXZlIHNwYWNlISBJIHdhc24ndCBzdXJlIHdoYXQgdGhlIGRpZmZlcmVuY2VzIHdlcmUuDQoNCkFsc28gaGFwcHkgdG8gcmVjZWl2ZSBleGFtcGxlcyBvZiB0ZXJyYWluIGZlYXR1cmVzIHRoYXQgSSBzaG91bGQgYWRkLiBXYXNuJ3Qgc3VyZSBob3cgSSBzaG91bGQgY2hhbmdlIHRlcnJhaW4gb3RoZXIgdGhhbiBhZGRpbmcgc29tZSBtb3VuZHMu

@Static_snowflake

Simple but interesting idea! I really like the atmosphere of the misty woods. Really nice job!

Just as Craket said, object instance would be better way to do the trees. You could have just one tree or a group and then duplicate them as instances all over the place. Since they are just a movable copies, they take less poly count!

But if you are open for suggestions, i may have some. Little hills or mounds would break up the terrain and make it more natural. If you make those mounds round you could use collision ball with them.
Otherwise small details like path or road and maybe some rocks or a campsite could really interesting!

Glad you explained how instances save space! I wasn't sure what the differences were.

Also happy to receive examples of terrain features that I should add. Wasn't sure how I should change terrain other than adding some mounds.

1 day, 7 hours ago
TGVnaXQgYXdlc29tZSB1cGRhdGUhISE=

Legit awesome update!!!

1 day ago
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  • First uploaded: 3 days, 11 hours ago
  • Last updated: 7 hours ago
  • Iterations: 4
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