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Dutchess

Dutchess from The Aristocats disney movie. I had to turn off ears, tail, collar and the fur authoring to be able to publish, but turn those things on to get model how it is in picture.

Updated 2023-08-25:
revamped body, limbs, textures, makeup, new clothes , added heels, recolored her to resemble her more closely to the movies.

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VGhlcmUgaXMgYSBidWcgdGhhdCByZXZlcnRzIGZ1ciB0byB0aGUgZGVmYXVsdCBzdGF0ZSwgaWYgaXQncyBub3QgZW5hYmxlZCB3aGVuIHlvdSB1cGxvYWQu

There is a bug that reverts fur to the default state, if it's not enabled when you upload.

3 years, 5 months ago
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@Reilit

There is a bug that reverts fur to the default state, if it's not enabled when you upload.

It's not a bug, it's by design.

I can't check right now, but I don't see why this character wouldn't be possible to upload with fur authoring enabled. It seems like it doesn't have that many vertices/draw calls? (I'll check later.)

3 years, 5 months ago
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When I was messing around with it I was turning on and off the parts that had fur authoring on them and each one was about 5 or so on the draw limit and the main body had about 10 to 12 draw limits to it. It jumped the total to about 54 draw limit so idk if there is a bug that is miscounting or if we could increase the draw limit

3 years, 5 months ago
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@Chyanna

Ah, I see there's a bunch of stuff that could be better optimized here. You need to start using part instancing for the finger/toe pads to reduce draw calls. Also, you don't need to use 512x512 resolution for parts when they're single color! That's a huge waste of texture space.

Enabling fur will cause 1 additional draw call per sub mesh in that object. That means 4-5 extra draw calls for body, and 2 extra draw calls for the ears. If you make use of part instancing for the finger/toe pads, you should be able to have all of it.

3 years, 5 months ago
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  • First uploaded: 3 years, 5 months ago
  • Iterations: 2
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