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Sylara

My very first creation, and a character that is very near and dear to me. I plan to make further edits and maybe write a little excerpt later for her. Until then, Enjoy!

Updated 2026-03-02:
Fixed unnecessary bloat, added new poses, and screenshots.

Updated 2026-03-05:
Added textures and reshaped a few assets and updated the screenshots

Previous versions
Comments
UHJldHR5ISBCdXQgeW91IGNhbiBkbyBiZXR0ZXI6IGluIHBhcnRzOiB5b3UgY2FuIGp1c3QgYWRkIDEgc29ja2V0IGFuZCAxIGhvcm4gYW5kIGNoZWNrIG1pcnJvciBvcHRpb24sIHNhbWUgZm9yIGhlciBjaGVla3MgaG9ybnMuIEZvciBjaGVla3MgaG9ybnMgc2luY2UgeW91IHVzaW5nIHNhbWUgbW9kZWwgeW91IGNhbiBkZWxldGUgMyBob3JucyBvbiBvbmUgc2lkZSwga2VlcCB0aGUgYmlnZ2VzdCBob3JuIGFuZCBjb252ZXJ0IG90aGVyIDIgc21hbGxlciBhcyBQYXJ0aW5zdGFuY2UgKHJpZ2h0IGNsaWNrIG9uIHBhcnQpIGFuZCBpbiB0aGVpciBzZXR0aW5ncyBzZXQgeW91ciBiaWdnZXN0IGhvcm4gYXMgcmVmZXJlbmNlLCBub3cgeW91IGNhbiBjaGVjayBtaXJyb3Igb24gYWxsIDMgb2YgdGhlbS4gVGhpcyBzaG91bGQgcmVkdWNlIGRyYXcgY2FsbHM=

Pretty! But you can do better: in parts: you can just add 1 socket and 1 horn and check mirror option, same for her cheeks horns. For cheeks horns since you using same model you can delete 3 horns on one side, keep the biggest horn and convert other 2 smaller as Partinstance (right click on part) and in their settings set your biggest horn as reference, now you can check mirror on all 3 of them. This should reduce draw calls

6 days, 17 hours ago
QW5kIGZvciBoZXIgaGVhZCBzY2FsZXMgeW91IGNhbiBjaGFuZ2Ugc2N1bHB0aW5nIGVmZmVjdCB0byB0aWx0LCBzdXJmYWNlIG9mZnNldCBhbmQgbWF5YmUgdHJ5IGhpZGluZyAicm9vdCIgb2Ygc2NhbGVzIGluc2lkZSBtZXNoLiBXaGVuIHNjdWxwdGluZyB5b3UgY2FuIGhvbGQgY3RybCB0byByZXZlcnNlIGVmZmVjdA==

And for her head scales you can change sculpting effect to tilt, surface offset and maybe try hiding "root" of scales inside mesh. When sculpting you can hold ctrl to reverse effect

6 days, 17 hours ago
SSBoYXZlIGEgZmVlbGluZyB0aGF0IHRhaWwgaXMga2luZGEgb3V0IG9mIHBsYWNl

I have a feeling that tail is kinda out of place

6 days, 17 hours ago
This comment has been removed.
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  • 2026-03-08:
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  • First uploaded: 6 days, 23 hours ago
  • Last updated: 3 days, 4 hours ago
  • Iterations: 3
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