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Sylara
My very first creation, and a character that is very near and dear to me. I plan to make further edits and maybe write a little excerpt later for her. Until then, Enjoy!
Updated 2026-03-02:
Fixed unnecessary bloat, added new poses, and screenshots.
Updated 2026-03-05:
Added textures and reshaped a few assets and updated the screenshots
Previous versions
Pretty! But you can do better: in parts: you can just add 1 socket and 1 horn and check mirror option, same for her cheeks horns. For cheeks horns since you using same model you can delete 3 horns on one side, keep the biggest horn and convert other 2 smaller as Partinstance (right click on part) and in their settings set your biggest horn as reference, now you can check mirror on all 3 of them. This should reduce draw calls
And for her head scales you can change sculpting effect to tilt, surface offset and maybe try hiding "root" of scales inside mesh. When sculpting you can hold ctrl to reverse effect
I have a feeling that tail is kinda out of place