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Small Low-Income Apartment

An interior for my personal project I'm working on.
It's currently a work-in-progress.

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Comments
TG9va3MgaW50ZXJlc3RpbmcgaW4gdGhlIHBpY3R1cmVzLCBidXQgd291bGQgY29uc2lkZXIgZGlzYWJsaW5nIHRlc3NlbGxhdGlvbi4gV291bGQgbG9vayBsZXNzIGJhbGxvb25lZC4g

Looks interesting in the pictures, but would consider disabling tessellation. Would look less ballooned.

3 months, 1 week ago
bG9vaydzIGdyZWF0IGluIHRoZSBwaWN0dXJlcyBidXQgaXQncyBsb29raW5nIGxpa2UgYSBiYWxsb29uIGhvdXNlIHdoZW4geW91IHRyeSB0byB1c2UgaXQgb3RoZXIgdGhlbiB0aGF0IGdyZWF0IGlkZWEgbG92ZSBpdCBob3BlIHlvdSBkbyBtb3JlIA==

look's great in the pictures but it's looking like a balloon house when you try to use it other then that great idea love it hope you do more

3 months, 1 week ago
RGlzYWJsZSB0ZXNzZWxsYXRpb24gYnkgbmF2aWdhdGluZyB0byBgUGFydHMgLT4ge1BhcnQgbmFtZX0gIC0+IENvbG9yYXRpb24gLT4gU2hhZGluZyAtPiBNYXRlcmlhbHMgLT4gTWF0ZXJpYWxgIGFuZCBkaXNhYmxpbmcgYEFsbG93VGVzc2VsbGF0aW9uYA==

Disable tessellation by navigating to Parts -> {Part name} -> Coloration -> Shading -> Materials -> Material and disabling AllowTessellation

3 months, 1 week ago
SWYgeW91IGRvbid0IGRpc2FibGUgdGVzc2VsbGF0aW9uIGluIHRoaXMgd2F5LCB0aGVuIHBsYXllcnMgd2hvIGhhdmUgdGVzc2VsbGF0aW9uIGVuYWJsZWQgaW4gZ3JhcGhpY3Mgc2V0dGluZ3Mgd2lsbCBzZWUgYSBiYWxsb29uIGhvdXNlLCBsb2wu

If you don't disable tessellation in this way, then players who have tessellation enabled in graphics settings will see a balloon house, lol.

3 months, 1 week ago
SXQgYWxzbyBsb29rcyBsaWtlIHlvdSBuZWVkIHRvICJtYXJrIHNoYXJwIiB0aGUgZWRnZXMgb2YgbWFueSBvYmplY3RzIGluIHRoZSBzY2VuZSwgc3VjaCBhcyBkb29ycy4gIGh0dHBzOi8vZG9jcy5ibGVuZGVyLm9yZy9tYW51YWwvZW4vbGF0ZXN0L21vZGVsaW5nL21lc2hlcy9lZGl0aW5nL2VkZ2UvZWRnZV9kYXRhLmh0bWwjYnB5LW9wcy1tZXNoLW1hcmstc2hhcnA=

It also looks like you need to "mark sharp" the edges of many objects in the scene, such as doors. https://docs.blender.org/manual/en/latest/modeling/meshes/editing/edge/edge_data.html#bpy-ops-mesh-mark-sharp

3 months, 1 week ago
SXMgdGhpcyB0aGUgbWFuIGZyb20gdGhlIHdpbmRvdyBob3VzZSwgbGlrZSB0aGUgaG9ycm9yIGdhbWUgd2l0aCB0aGUgYmJ3IGJ1bm55Pw==

Is this the man from the window house, like the horror game with the bbw bunny?

3 months ago
QGJlYm8NCj4gSXMgdGhpcyB0aGUgbWFuIGZyb20gdGhlIHdpbmRvdyBob3VzZSwgbGlrZSB0aGUgaG9ycm9yIGdhbWUgd2l0aCB0aGUgYmJ3IGJ1bm55Pw0KDQpob2x5IHNoaXQgeW91J3JlIHJpZ2h0

@bebo

Is this the man from the window house, like the horror game with the bbw bunny?

holy shit you're right

2 months ago
QEl2ZWUNCj4gSXQgYWxzbyBsb29rcyBsaWtlIHlvdSBuZWVkIHRvICJtYXJrIHNoYXJwIiB0aGUgZWRnZXMgb2YgbWFueSBvYmplY3RzIGluIHRoZSBzY2VuZSwgc3VjaCBhcyBkb29ycy4gIGh0dHBzOi8vZG9jcy5ibGVuZGVyLm9yZy9tYW51YWwvZW4vbGF0ZXN0L21vZGVsaW5nL21lc2hlcy9lZGl0aW5nL2VkZ2UvZWRnZV9kYXRhLmh0bWwjYnB5LW9wcy1tZXNoLW1hcmstc2hhcnANCg0KRnZuZSBkb24ndCBjYXJlIGFib3V0IHNoYXJwIGVkZ2VzIHdoZW4gdGhleSBvbiBjbG90aGVzIGFuZCB3aXRoIHR1cm5lZCBPbiB0ZXNzZWxhdGlvbg==

@Ivee

It also looks like you need to "mark sharp" the edges of many objects in the scene, such as doors. https://docs.blender.org/manual/en/latest/modeling/meshes/editing/edge/edge_data.html#bpy-ops-mesh-mark-sharp

Fvne don't care about sharp edges when they on clothes and with turned On tesselation

2 weeks, 5 days ago
QC1WbGFkMzMyXw0KPiBGdm5lIGRvbid0IGNhcmUgYWJvdXQgc2hhcnAgZWRnZXMgd2hlbiB0aGV5IG9uIGNsb3RoZXMgYW5kIHdpdGggdHVybmVkIE9uIHRlc3NlbGF0aW9uDQoNClRoZXNlIHNoYXJwIGVkZ2VzIGFyZSBub3Qgb24gY2xvdGhlcyBhbmQgYXJlIG9uIG9iamVjdHMgd2l0aCB0ZXNzZWxsYXRpb24gZGlzYWJsZWQu

@-Vlad332_

Fvne don't care about sharp edges when they on clothes and with turned On tesselation

These sharp edges are not on clothes and are on objects with tessellation disabled.

2 weeks, 5 days ago
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  • First uploaded: 3 months, 1 week ago
  • Last updated: 3 months, 1 week ago
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