You need to use the in-app browser inside FurryVNE to load this character.
Simply click "Cloud > Open" to access the cloud from within the app.
(Click here to download FurryVNE.)
Simply click "Cloud > Open" to access the cloud from within the app.
(Click here to download FurryVNE.)
Trojan
Sculpted Saboteur
I absolutely dig his texture. Btw, when I load him his face has white glitched blotches on him, as if the teeth or something glitched out. Cant figure out why.
It works if you go to the Trojan Head under Parts, then go into the model, set it to None, and then back to Trojan Head Reduced.
No idea why that part doesn't load in right...
I'm not quite sure why it starts working when setting head to none and then back again yet (I'll look into it), but I can see there are two heads in the OBJ file:
Since YL2 only allows 1 model to be present in external model files, it automatically removes any other models. It does this by executing GameObject.Destroy on them.
I'm not sure why, but for some reason GameObject.Destroy doesn't work for this particular model. GameObject.DestroyImmediate seems to work though.
Just one of those funny Unity bugs I guess..
Fixed for the next release.
I have no idea how this happened but I am sure it has something to do with my amateur Blender skills!
The two models probably happened somehow when I decimated the high poly model?