This site contains adult imagery and is not suitable for people below 18 years of age.

By using this site, you attest that you're 18 years or older.

This site also uses cookies, but only for functions related to the site, such as storing sessions and user choices.

We do not put tracking cookies on your computer.

Sending request ...
You need to use the in-app browser inside FurryVNE to load this character.
Simply click "Cloud > Open" to access the cloud from within the app.
(Click here to download FurryVNE.)

Sam

It can be difficult to determine whether Sam wants to fuck or to fight. Though as far as she's concerned, the two needn't be mutually exclusive.

Updated 2020-08-10:
- New nose and paw parts
- Other misc improvements

Updated 2020-11-02:
- Added normal map
- Updated with new canine head
- Added new piercings
- Misc tweaks

Updated 2020-11-06:
- Fixed normal map inside of mouth

Updated 2021-06-03:
- This is a pretty big rework
- Fur authoring
- New hair model
- Clothing
- Other small tweaks I can't remember

Stylized_Fur_001_normal by Joao Paulo (public domain)
Collar parts and rings by Tourlist

Previous versions
Derivatives
↑9 💬0 ❤️12 0
↑12 💬0 ❤️17 2
Comments
TmljZSEgSSByZWFsbHkgbGlrZSBoZXIhIE1pbmQgaWYgSSBhc2sgaG93IHlvdSBwcm9wZXJseSB1c2VkIHRoZSBEZXJpdmF0aXZlcyBmZWF0dXJlPyBEb2VzIHRoZSBhcHAgZGV0ZWN0IGl0IGFzIGRlcml2YXRpdmUgb24gaXRzIG93bj8=

Nice! I really like her! Mind if I ask how you properly used the Derivatives feature? Does the app detect it as derivative on its own?

4 years, 6 months ago
QENyYWtldA0KPiBOaWNlISBJIHJlYWxseSBsaWtlIGhlciEgTWluZCBpZiBJIGFzayBob3cgeW91IHByb3Blcmx5IHVzZWQgdGhlIERlcml2YXRpdmVzIGZlYXR1cmU/IERvZXMgdGhlIGFwcCBkZXRlY3QgaXQgYXMgZGVyaXZhdGl2ZSBvbiBpdHMgb3duPw0KDQpJIHRoaW5rIHlvdSdkIGhhdmUgdG8gYXNrIEBraXR0eXNhc2hhLCB0aGV5J3JlIHRoZSBvbmUgd2hvIG1hZGUgdGhlIGRlcml2YXRpdmUu

@Craket

Nice! I really like her! Mind if I ask how you properly used the Derivatives feature? Does the app detect it as derivative on its own?

I think you'd have to ask @kittysasha, they're the one who made the derivative.

4 years, 6 months ago
This comment has been removed.
QEVpbGl0DQo+IEBDcmFrZXQNCj4gPiBOaWNlISBJIHJlYWxseSBsaWtlIGhlciEgTWluZCBpZiBJIGFzayBob3cgeW91IHByb3Blcmx5IHVzZWQgdGhlIERlcml2YXRpdmVzIGZlYXR1cmU/IERvZXMgdGhlIGFwcCBkZXRlY3QgaXQgYXMgZGVyaXZhdGl2ZSBvbiBpdHMgb3duPw0KPiANCj4gSSB0aGluayB5b3UnZCBoYXZlIHRvIGFzayBAa2l0dHlzYXNoYSwgdGhleSdyZSB0aGUgb25lIHdobyBtYWRlIHRoZSBkZXJpdmF0aXZlLg0KDQpJIGxvYWRlZCB0aGUgb3JpZ2luYWwgYnkgRWlsaXQgYW5kIG1hZGUgdGhlIGVkaXRzLCBhbmQgdW5kZXIgQ2hhcmFjdGVyQnVpbGRlciB0YWIgdGhlcmUgaXMgYSBidXR0b24gdGhhdCBzYXlzICJEZXJpdmVkRnJvbSIuIFRoaXMgdG9vayBtZSBiYWNrIHRvIHRoZSBvcmlnaW5hbC4gSSBkaWRuJ3QgaGF2ZSB0byBkbyBhbnl0aGluZyByZWFsbHkuIFdoZW4gSSBwdWJsaXNoZWQsIGl0IHdhcyBhbHJlYWR5IGxhYmVsZWQgYXMgYSBkZXJpdml0aXZlLg==

@Eilit

@Craket

Nice! I really like her! Mind if I ask how you properly used the Derivatives feature? Does the app detect it as derivative on its own?

I think you'd have to ask @kittysasha, they're the one who made the derivative.

I loaded the original by Eilit and made the edits, and under CharacterBuilder tab there is a button that says "DerivedFrom". This took me back to the original. I didn't have to do anything really. When I published, it was already labeled as a derivitive.

4 years, 6 months ago
This comment has been removed.
SSBqdXN0IG5vdGljZWQgdGhlIG5vcm1hbCBtYXAuIFlvdSBnb3Qgc29tZSBoYWlyIHRleHR1cmUgaW4geW91ciBtb3V0aC4gSSBrbm93IHRoZXJlJ3MgYSB3YXkgdG8gZml4IHRoYXQgd2l0aCBwcm9wZXIgbWFza3MsIGJ1dCBJJ20gbm90IHN1cmUgaG93LiBBbHNvLCBJIGFsc28gbm90aWNlZCB0aGUgaGFpciB0ZXh0dXJlIGlzIGdvaW5nIGluIG9uZSBkaXJlY3Rpb24gb2YgdGhlIG1lc2ggYW5kIG5vdCBpbiB0aGUgZGlyZWN0aW9uIGZvbGxvd2luZyB0aGUgcHJvcGVyIGNvbnRvdXJzIG9mIHRoZSB0aGUgYm9keS4gSSdtIG5vdCB0b28gc3VyZSBvbiBob3cgdG8gZG8gYWxsIG9mIHRoaXMsIGJ1dCB0aGUgbGVnZW5kYXJ5IEBDcmFrZXQgbWlnaHQgaGF2ZSB0aGUgYW5zd2VyIHRvIHRoZXNlIGlzc3Vlcy4NCg0KVGhvc2Ugc2VhbWxlc3MgdGlsbGFibGUgbm9ybWFsIG1hcCB0ZXh0dXJlcyBjYW4gYmUgYSBiaXQgdG9vIGphbmt5IGlmIGxlZnQgb24gdGhlaXIgb3duLiAgSSdtIGN1cnJlbnRseSB3b3JraW5nIG9uIGEgbW9kZWwgbm93LCBhbmQgd2lsbCBiZSB3b3JraW5nIHdpdGggbm9ybWFsIG1hcHMgdGhlcmUuICBJIGJldCB0aGVyZSdzIGEgc2VjcmV0IHRoZXJlIHRvIHJlc29sdmUgdGhhdCBpc3N1ZSB3aGVyZSB0aGUgbWFwcyB3b3JrIFdJVEggdGhlIGJvZHkuICBXaGVuIEkgZmluZCBpdCBvdXQsIEknbGwgbGV0IHlvdSBrbm93Lg==

I just noticed the normal map. You got some hair texture in your mouth. I know there's a way to fix that with proper masks, but I'm not sure how. Also, I also noticed the hair texture is going in one direction of the mesh and not in the direction following the proper contours of the the body. I'm not too sure on how to do all of this, but the legendary @Craket might have the answer to these issues.

Those seamless tillable normal map textures can be a bit too janky if left on their own. I'm currently working on a model now, and will be working with normal maps there. I bet there's a secret there to resolve that issue where the maps work WITH the body. When I find it out, I'll let you know.

4 years, 1 month ago
RWVlLi4uIFRoZSBwcmV2aW91cyBoZWFkIGxvb2tlZCBiZXR0ZXIgZm9yIG1lIDovIA==

Eee... The previous head looked better for me :/

4 years, 1 month ago
QEpvaG5WZXJtZXINCj4gRWVlLi4uIFRoZSBwcmV2aW91cyBoZWFkIGxvb2tlZCBiZXR0ZXIgZm9yIG1lIDovIA0KDQpJIHBlcnNvbmFsbHkgcHJlZmVyIHRoZSBuZXcgaGVhZCwgYnV0IEkgd2VudCBhaGVhZCBhbmQgbWFkZSBhIGRlcml2YXRpdmUgd2l0aCB0aGUgb3JpZ2luYWwgaGVhZCwganVzdCBmb3IgeW91IQ0KDQo=

@JohnVermer

Eee... The previous head looked better for me :/

I personally prefer the new head, but I went ahead and made a derivative with the original head, just for you!

4 years, 1 month ago
QGlEb2cNCj4gSSBqdXN0IG5vdGljZWQgdGhlIG5vcm1hbCBtYXAuIFlvdSBnb3Qgc29tZSBoYWlyIHRleHR1cmUgaW4geW91ciBtb3V0aC4gSSBrbm93IHRoZXJlJ3MgYSB3YXkgdG8gZml4IHRoYXQgd2l0aCBwcm9wZXIgbWFza3MsIGJ1dCBJJ20gbm90IHN1cmUgaG93LiBBbHNvLCBJIGFsc28gbm90aWNlZCB0aGUgaGFpciB0ZXh0dXJlIGlzIGdvaW5nIGluIG9uZSBkaXJlY3Rpb24gb2YgdGhlIG1lc2ggYW5kIG5vdCBpbiB0aGUgZGlyZWN0aW9uIGZvbGxvd2luZyB0aGUgcHJvcGVyIGNvbnRvdXJzIG9mIHRoZSB0aGUgYm9keS4gSSdtIG5vdCB0b28gc3VyZSBvbiBob3cgdG8gZG8gYWxsIG9mIHRoaXMsIGJ1dCB0aGUgbGVnZW5kYXJ5IEBDcmFrZXQgbWlnaHQgaGF2ZSB0aGUgYW5zd2VyIHRvIHRoZXNlIGlzc3Vlcy4NCj4gDQo+IFRob3NlIHNlYW1sZXNzIHRpbGxhYmxlIG5vcm1hbCBtYXAgdGV4dHVyZXMgY2FuIGJlIGEgYml0IHRvbyBqYW5reSBpZiBsZWZ0IG9uIHRoZWlyIG93bi4gIEknbSBjdXJyZW50bHkgd29ya2luZyBvbiBhIG1vZGVsIG5vdywgYW5kIHdpbGwgYmUgd29ya2luZyB3aXRoIG5vcm1hbCBtYXBzIHRoZXJlLiAgSSBiZXQgdGhlcmUncyBhIHNlY3JldCB0aGVyZSB0byByZXNvbHZlIHRoYXQgaXNzdWUgd2hlcmUgdGhlIG1hcHMgd29yayBXSVRIIHRoZSBib2R5LiAgV2hlbiBJIGZpbmQgaXQgb3V0LCBJJ2xsIGxldCB5b3Uga25vdy4NCg0KSSBmaXhlZCB0aGUgaGFpciBpbnNpZGUgdGhlIG1vdXRoLCB0aGFua3MgZm9yIHRoZSBoZWFkcyB1cCEgQXMgZm9yIG1ha2luZyB0aGUgbWFwIGZvbGxvdyB0aGUgY29udG91cnMgb2YgdGhlIGNoYXJhY3RlciwgSSBoYXZlIG5vIGlkZWEuDQoNCg==

@iDog

I just noticed the normal map. You got some hair texture in your mouth. I know there's a way to fix that with proper masks, but I'm not sure how. Also, I also noticed the hair texture is going in one direction of the mesh and not in the direction following the proper contours of the the body. I'm not too sure on how to do all of this, but the legendary @Craket might have the answer to these issues.

Those seamless tillable normal map textures can be a bit too janky if left on their own. I'm currently working on a model now, and will be working with normal maps there. I bet there's a secret there to resolve that issue where the maps work WITH the body. When I find it out, I'll let you know.

I fixed the hair inside the mouth, thanks for the heads up! As for making the map follow the contours of the character, I have no idea.

4 years, 1 month ago
QEVpbGl0DQo+IEBpRG9nDQo+ID4gSSBqdXN0IG5vdGljZWQgdGhlIG5vcm1hbCBtYXAuIFlvdSBnb3Qgc29tZSBoYWlyIHRleHR1cmUgaW4geW91ciBtb3V0aC4gSSBrbm93IHRoZXJlJ3MgYSB3YXkgdG8gZml4IHRoYXQgd2l0aCBwcm9wZXIgbWFza3MsIGJ1dCBJJ20gbm90IHN1cmUgaG93LiBBbHNvLCBJIGFsc28gbm90aWNlZCB0aGUgaGFpciB0ZXh0dXJlIGlzIGdvaW5nIGluIG9uZSBkaXJlY3Rpb24gb2YgdGhlIG1lc2ggYW5kIG5vdCBpbiB0aGUgZGlyZWN0aW9uIGZvbGxvd2luZyB0aGUgcHJvcGVyIGNvbnRvdXJzIG9mIHRoZSB0aGUgYm9keS4gSSdtIG5vdCB0b28gc3VyZSBvbiBob3cgdG8gZG8gYWxsIG9mIHRoaXMsIGJ1dCB0aGUgbGVnZW5kYXJ5IEBDcmFrZXQgbWlnaHQgaGF2ZSB0aGUgYW5zd2VyIHRvIHRoZXNlIGlzc3Vlcy4NCj4gPiANCj4gPiBUaG9zZSBzZWFtbGVzcyB0aWxsYWJsZSBub3JtYWwgbWFwIHRleHR1cmVzIGNhbiBiZSBhIGJpdCB0b28gamFua3kgaWYgbGVmdCBvbiB0aGVpciBvd24uICBJJ20gY3VycmVudGx5IHdvcmtpbmcgb24gYSBtb2RlbCBub3csIGFuZCB3aWxsIGJlIHdvcmtpbmcgd2l0aCBub3JtYWwgbWFwcyB0aGVyZS4gIEkgYmV0IHRoZXJlJ3MgYSBzZWNyZXQgdGhlcmUgdG8gcmVzb2x2ZSB0aGF0IGlzc3VlIHdoZXJlIHRoZSBtYXBzIHdvcmsgV0lUSCB0aGUgYm9keS4gIFdoZW4gSSBmaW5kIGl0IG91dCwgSSdsbCBsZXQgeW91IGtub3cuDQo+IA0KPiBJIGZpeGVkIHRoZSBoYWlyIGluc2lkZSB0aGUgbW91dGgsIHRoYW5rcyBmb3IgdGhlIGhlYWRzIHVwISBBcyBmb3IgbWFraW5nIHRoZSBtYXAgZm9sbG93IHRoZSBjb250b3VycyBvZiB0aGUgY2hhcmFjdGVyLCBJIGhhdmUgbm8gaWRlYS4NCj4gDQo+IEkgdGhpbmsgSSBmaWd1cmVkIGl0IG91dCBCVVQsIGl0J3MgYSBiaXQgdHJpY2t5ISAgSSdtIHN0aWxsIGtpbmRhIHRyeWluZyB0byB1bmRlcnN0YW5kIHNvbWUgaXNzdWVzIHdpdGggaXQuDQoNCg==

@Eilit

@iDog

I just noticed the normal map. You got some hair texture in your mouth. I know there's a way to fix that with proper masks, but I'm not sure how. Also, I also noticed the hair texture is going in one direction of the mesh and not in the direction following the proper contours of the the body. I'm not too sure on how to do all of this, but the legendary @Craket might have the answer to these issues.

Those seamless tillable normal map textures can be a bit too janky if left on their own. I'm currently working on a model now, and will be working with normal maps there. I bet there's a secret there to resolve that issue where the maps work WITH the body. When I find it out, I'll let you know.

I fixed the hair inside the mouth, thanks for the heads up! As for making the map follow the contours of the character, I have no idea.

I think I figured it out BUT, it's a bit tricky! I'm still kinda trying to understand some issues with it.

4 years, 1 month ago
Uploader
Statistics
  • ↑35
  • ❤️36
  • 6
  • 💬10
Interactions
Cache status
  • 2024-12-19: ✔️
  • 2024-11-09b: ✔️
  • 2024-10-05: ✔️
  • 2024-09-11: ✔️
  • 2024-09-05: ✔️
  • 2024-08-15: ✔️
Meta
  • First uploaded: 4 years, 6 months ago
  • Last updated: 3 years, 6 months ago
  • Iterations: 5
Tags