This site contains adult imagery and is not suitable for people below 18 years of age.

By using this site, you attest that you're 18 years or older.

This site also uses cookies, but only for functions related to the site, such as storing sessions and user choices.

We do not put tracking cookies on your computer.

Sending request ...
You need to use the in-app browser inside FurryVNE to load this character.
Simply click "Cloud > Open" to access the cloud from within the app.
(Click here to download FurryVNE.)

Taffy

Based on Chalodillo's character from "Las Lindas".

Reference 1
Reference 2
Reference 3

Updated 2021-11-05:

  • Fixed fur loading issue
  • Reduced chin a bit

Updated 2021-11-06:

  • Added fur to ears and tail
  • Reduced hair smoothness
  • Changed eyebrows
  • Added pose

Updated 2021-11-09:

  • Added dress
  • Added ring
  • Added fingernails and toenails
  • Slightly adjusted textures
  • Added new pose

Updated 2024-01-21:

  • Now Interactions Ready!

Updated 2024-03-21:

  • Fixed a couple minor issues
Previous versions
Comments
VGhpcyBvbmUgaXMgd2VpcmQsIGJ1dCB0byBzdGFydC4gSSBjYW50IHNlZW0gdG8gbG9hZCB0aGUgZnVyLg0KQXNpZGUgZnJvbSB0aGF0DQpSaWdodCBvZmYgdGhlIGJhdCwgdGhlIGNoaW4gaXMgd2F5IHRvbyBzdHJvbmcuIEl0IGxvb2tzIGxpa2UgeW91IG1pc2ludGVycHJldGVkIGEgYml0IG9uIHRoYXQuDQoNCkZhbmN5IGhhaXIgbW9kZWwgdGhvLg==

This one is weird, but to start. I cant seem to load the fur.
Aside from that
Right off the bat, the chin is way too strong. It looks like you misinterpreted a bit on that.

Fancy hair model tho.

2 years, 11 months ago
QENyYWtldA0KPiBUaGlzIG9uZSBpcyB3ZWlyZCwgYnV0IHRvIHN0YXJ0LiBJIGNhbnQgc2VlbSB0byBsb2FkIHRoZSBmdXIuDQo+IEFzaWRlIGZyb20gdGhhdA0KPiBSaWdodCBvZmYgdGhlIGJhdCwgdGhlIGNoaW4gaXMgd2F5IHRvbyBzdHJvbmcuIEl0IGxvb2tzIGxpa2UgeW91IG1pc2ludGVycHJldGVkIGEgYml0IG9uIHRoYXQuDQo+IA0KPiBGYW5jeSBoYWlyIG1vZGVsIHRoby4NCg0KU2VlbXMgbGlrZSB0aGUgVGhpY2tuZXNzIGJ1ZyBpcyBzdGlsbCBhbGl2ZSBhbmQga2lja2luZy4gSSBjaGFuZ2VkIHVwIHRoZSBtYXNrcywgc28gdGhlIGZ1ciBzaG91bGQgbG9hZCBub3cuIEkgYWxzbyByZWFsaXplZCB0aGUgUHJvbm91bmNlZCBDaGluIHNsaWRlciB3YXMgc3RpbGwgb24gYnkgYWNjaWRlbnQsIHNvIEkgcmVtb3ZlZCB0aGF0LCBhbmQgdGhlIGNoaW4gbG9va3MgYmV0dGVyIG5vdyBJIHRoaW5rLg0KDQpUaGFua3MgZm9yIHRoZSBjb21wbGltZW50cyBvbiB0aGUgaGFpciB0aG8u

@Craket

This one is weird, but to start. I cant seem to load the fur.
Aside from that
Right off the bat, the chin is way too strong. It looks like you misinterpreted a bit on that.

Fancy hair model tho.

Seems like the Thickness bug is still alive and kicking. I changed up the masks, so the fur should load now. I also realized the Pronounced Chin slider was still on by accident, so I removed that, and the chin looks better now I think.

Thanks for the compliments on the hair tho.

2 years, 11 months ago
TmljZSBmaXhlcyEgWWVhaCwgdGhlIGNoaW4gaXMgbXVjaCBiZXR0ZXIgbm93Lg0KDQpBbm90aGVyIHRoaW5nIGlzIHRvIGNvbnNpZGVyIHNvbWUgVXNlciBleHByZXNzaW9ucy4NCkZvciBlYWNoIG5ldyBzaGFwZSB5b3UgbWFrZSBmb3IgdGhlIEN1c3RvbSBPZmZzZXQsIHlvdSBjYW4gYWRkIGEgVXNlciBFeHByZXNzaW9uIGJ5IG5hbWluZyBpdCAidWVfW25hbWUgZm9yIHRoZSBzaGFwZV0iLg0KDQpUaGF0IHdheSwgaXQgd2lsbCBvbmx5IGFwcGVhciBpbiBwb3NlIG1vZGUgYW5kIHN1cHBvc2VkbHkgaW50ZXJhY3Rpb25zIGFzIHdlbGwuIFRoaXMgaXMgYSBnb29kIHdheSBvZiBhZGRpbmcgZmxleGliaWxpdHkgdG8gYSBjaGFyYWN0ZXJzIGZhY2UuIEkgYWR2aWNlIHRvIG5vdCBkZXBlbmQgb24gZGVmYXVsdCBleHByZXNzaW9ucyB0aGF0IGxpa2VseSB3aWxsIGFwcGVhciBpbiB0aGUgZnV0dXJlLCBiZWNhdXNlIHVuaXF1ZSBmYWNlcyBsaWtlIHlvdXIgY2hhcmFjdGVycyBhdG0gbWlnaHQgYnJlYWsuIEhlbmNlIHdoeSBJIGRvIHNvbWUgc3RhbmRhcmQgZXhwcmVzc2lvbnMgaWYgdGhlIGZhY2UgaXMgZXh0cmVtZWx5IG9mZiBvcmlnaW5hbCBzaGFwZS4=

Nice fixes! Yeah, the chin is much better now.

Another thing is to consider some User expressions.
For each new shape you make for the Custom Offset, you can add a User Expression by naming it "ue_[name for the shape]".

That way, it will only appear in pose mode and supposedly interactions as well. This is a good way of adding flexibility to a characters face. I advice to not depend on default expressions that likely will appear in the future, because unique faces like your characters atm might break. Hence why I do some standard expressions if the face is extremely off original shape.

2 years, 11 months ago
QENyYWtldA0KPiBOaWNlIGZpeGVzISBZZWFoLCB0aGUgY2hpbiBpcyBtdWNoIGJldHRlciBub3cuDQo+IA0KPiBBbm90aGVyIHRoaW5nIGlzIHRvIGNvbnNpZGVyIHNvbWUgVXNlciBleHByZXNzaW9ucy4NCj4gRm9yIGVhY2ggbmV3IHNoYXBlIHlvdSBtYWtlIGZvciB0aGUgQ3VzdG9tIE9mZnNldCwgeW91IGNhbiBhZGQgYSBVc2VyIEV4cHJlc3Npb24gYnkgbmFtaW5nIGl0ICJ1ZV9bbmFtZSBmb3IgdGhlIHNoYXBlXSIuDQo+IA0KPiBUaGF0IHdheSwgaXQgd2lsbCBvbmx5IGFwcGVhciBpbiBwb3NlIG1vZGUgYW5kIHN1cHBvc2VkbHkgaW50ZXJhY3Rpb25zIGFzIHdlbGwuIFRoaXMgaXMgYSBnb29kIHdheSBvZiBhZGRpbmcgZmxleGliaWxpdHkgdG8gYSBjaGFyYWN0ZXJzIGZhY2UuIEkgYWR2aWNlIHRvIG5vdCBkZXBlbmQgb24gZGVmYXVsdCBleHByZXNzaW9ucyB0aGF0IGxpa2VseSB3aWxsIGFwcGVhciBpbiB0aGUgZnV0dXJlLCBiZWNhdXNlIHVuaXF1ZSBmYWNlcyBsaWtlIHlvdXIgY2hhcmFjdGVycyBhdG0gbWlnaHQgYnJlYWsuIEhlbmNlIHdoeSBJIGRvIHNvbWUgc3RhbmRhcmQgZXhwcmVzc2lvbnMgaWYgdGhlIGZhY2UgaXMgZXh0cmVtZWx5IG9mZiBvcmlnaW5hbCBzaGFwZS4NCg0KR29vZCBhZHZpY2UsIHRoYW5rcyEgVGhpcyBpcyBzdGlsbCBhIHdvcmstaW4tcHJvZ3Jlc3MsIHNvIGFueSBvdGhlciB0aGluZ3MgeW91IHRoaW5rIG1pZ2h0IGltcHJvdmUgaGVyLCBmZWVsIGZyZWUgdG8gbGV0IG1lIGtub3ch

@Craket

Nice fixes! Yeah, the chin is much better now.

Another thing is to consider some User expressions.
For each new shape you make for the Custom Offset, you can add a User Expression by naming it "ue_[name for the shape]".

That way, it will only appear in pose mode and supposedly interactions as well. This is a good way of adding flexibility to a characters face. I advice to not depend on default expressions that likely will appear in the future, because unique faces like your characters atm might break. Hence why I do some standard expressions if the face is extremely off original shape.

Good advice, thanks! This is still a work-in-progress, so any other things you think might improve her, feel free to let me know!

2 years, 11 months ago
Uploader
Statistics
  • ↑30
  • ❤️36
  • 5
  • 💬4
Interactions
Cache status
  • 2024-10-05: ✔️
  • 2024-09-11: ✔️
  • 2024-09-05: ✔️
  • 2024-08-15: ✔️
Meta
  • First uploaded: 2 years, 11 months ago
  • Last updated: 6 months, 2 weeks ago
  • Iterations: 7
Tags