Maximum displacement of humped character
When giving the control of a coupling completely to the penetrated character, the penetrator is displaced a little during each thrust. Even though the penetrator can be made somewhat stationary through the use of timelines, it would be cool if there was a slider that determines whether the humped penetrater stays in place or is moved by the thrusts.
Comments
4
vote sum by 2 users.
Suggestion status
Under review.
That's a good idea. Right now the penetratee is placed first, and then the penetrator is adapted to the penetratee. Could introduce a slider that moves the penetratee in such a way that the penetrator will appear stationary.