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Maximum displacement of humped character

When giving the control of a coupling completely to the penetrated character, the penetrator is displaced a little during each thrust. Even though the penetrator can be made somewhat stationary through the use of timelines, it would be cool if there was a slider that determines whether the humped penetrater stays in place or is moved by the thrusts.

Comments
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That's a good idea. Right now the penetratee is placed first, and then the penetrator is adapted to the penetratee. Could introduce a slider that moves the penetratee in such a way that the penetrator will appear stationary.

1 year, 9 months ago

4

vote sum by 2 users.
Suggestion status
Under review.
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1 year, 9 months ago