True glow
Basically, the glow that you put on the character is reflected in the environment, e.g. a character who is lying next to another who has a glow on his belly and the light bounces off him or on anything that is next to that light. You could put in the interactions themselves how much light you want to see, including turning it on or off.
Comments
6
vote sum by 3 users.
Suggestion status
No response yet.
User-defined light sources ought to be doable, but emitting light from emissive textures in realtime typically requires some sort of global illumination system (or raytracing) and Unity doesn't standardly have anything that can do that.