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Render Pipeline Migration

Since Unity's BiRP (Built-in Render Pipeline), the current render pipeline we are using, hasn't received updates for several years, we decided to move away from it.

The new render pipeline we are aiming for will be the HD one because it will not only significantly improve performance and framerate, eliminating flickering or screen-tearing issues that are currently ever-present, but also open doors to implementing core features like VR support and custom level import through unity.

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1 year, 3 months ago