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A Separate Pelvis Node

Since the pelvis node only focuses on the movement of the whole body, there should be another node solely focusing on the pelvis itself.

This is because I'm unable to pose the pelvis neither in a thrusted in/out position nor a jutted-out hip to the left/right side.

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You can do this with pelvis twist/bend/lean values and with feet/hands unparented. It's clumsy and it would be nice if there was a resolver to handle it for you, but it is easily possible.

5 months, 3 weeks ago
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couple two characters together and lower the penetrators weight to 0.
this should allow you to freely move the coupling node around with out moving the penetrator around.

to animate movement like before you can make a time line, change the timelines mode from "interpolate" to "clamp" and the time mode to "property" from "time"

now make a driver source and drag the coupling into the source section and choose the last thing "current motion"
now drag your new timeline into the destination section and choose "time" to be affected by your couplings settings.

5 months, 3 weeks ago

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5 months, 3 weeks ago