This site contains adult imagery and is not suitable for people below 18 years of age.

By using this site, you attest that you're 18 years or older.

This site also uses cookies, but only for functions related to the site, such as storing sessions and user choices.

We do not put tracking cookies on your computer.

Sending request ...

Increase Maximum Values For Eye Posing/Direction

Reposting my suggestion from the Discord in case it fits better here.

Would it be possible to increase the Right Eye & Left Eye values for directing a characters eyes?Often times I've maxed the slider for the characters eye but due to the current head pose the eye simply doesn't change from looking forward. When the character's head is tilted to the side, basically any adjustment of the eye sliders fail to do anything. However, the Look At Target point does still work. If my request is unreasonable in any way then I suppose I will get used to using that more often, even if it isn't perfect. I just prefer the sliders for quick, easy & accurate tweaking, but they don't allow for enough eye movement, especially when a character isn't facing mostly forward.

Also, it would be nice to have the slightly more intuitive sliders for individual eyes in Pose Mode rather than only the Look At Camera button. As someone who enjoys very non-standard character head shapes, it can be tough to position the eyes effectively at times.

Of course, not a high priority, it would just be nice if eyes could be looked into a little. Thanks for the great work you guys have been doing on FVNE!

Developer response

Implemented with Build 2025-05-01

-Blacky

Comments
VGhlcmUncyBhIGJ1ZyB3aGVyZSB0aGUgZXllcyB3b24ndCBtb3ZlIGF0IGFsbCBmb3IgY2VydGFpbiBoZWFkcy4gVGhpcyBpcyBkdWUgdG8gbGltaXRhdGlvbiBpbiB0aGUgY3VycmVudCBleWUgYW5nbGUgZGV0ZXJtaW5hdGlvbiBhbGdvcml0aG0uIFdlIGludGVuZCB0byBmaXggdGhpcy4gUGVyaGFwcyBpdCB3aWxsIGhhcHBlbiBmb3IgbmV4dCByZWxlYXNlLg0KDQpUaGFua3MgZm9yIHRoZSBraW5kIHdvcmRzIQ==

There's a bug where the eyes won't move at all for certain heads. This is due to limitation in the current eye angle determination algorithm. We intend to fix this. Perhaps it will happen for next release.

Thanks for the kind words!

4 months, 2 weeks ago

0

vote sum by 0 users.
Suggestion status
Implemented.
Spend votes
Suggester
4 months, 2 weeks ago