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Rotation/axis limits for parts with physics

When adding physics to hanging/moving parts it would be nice to be able to limit the rotation of the parts. Currently when adding things like piercings with physics they tend to look bad in some situations due to the freedom of movement. It would be nice to either inherit bone constraints from blender or have the ability to tweak part physics further so that parts are unable to move in 'unintended' ways.

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4 months ago