Allow inward angle for appendages
When sculpting the angle for appendages, the resulting curve is always outwards. It would add a lot to also be able to have inward angles, especially when creating dense fur as appendage.
This can be worked around by flipping the direction, setting tilt to maximum and then setting the desired angle. But besides this being a pain to do, the backs of appendages always seems to be darker, so this messes up the colour.
TLDR: Appendage angle should have a -1 to 1 range (or 0 to 1 with 0.5 being neutral) AND/OR appendage backs being darker should be optional.
I am not 100% sure what you mean by that as you can tilt and move the appendage to literally any direction so that the upper side is always facing towards you. In addition, you only would have to edit one single fluff into the shape you want and then, by adding new ones, you will get copies of those automatically.
Here is a quick demo what I mean by that.
If I missed the point, feel free to reach out again!
Yes that totally works! I normally use the 'replace' mode instead of 'add-subtract', so I did not realize holding CTRL in 'add-subtract' mode could get the value below 0.
It is a pity this is not possible in 'replace' mode, but this will do, thanks! You can close this suggestion.