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Sending request ...

logic gates

short version, logic gates like in rpg maker and other game making software.

so what if time line events could trigger some kinda over all scene editor?
for example, a timeline event is triggered making an animated property start. we could check a box similar to the exclusive one that would more or less tell the rest of the scene that event has happened.
now in all the other steps that have been set to look for that properties level have been changed.
we could also have it so if an event hasnt been triggered a list of properties is in one state and in another state after the event has been triggered.

i could be dumb and there is a way to do this already but currently the only solution has been duplicating the steps with the new properties and looping the player through the duplicated scene.

im trying to get a bucket to fill up a little each time they cum but the level in the bucket changes back to the original level when the loop starts over.

10

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3 months ago