Fix middle click to move camera
In the character editor and interaction editor, you can move the camera to focus on a point in the scene by middle clicking.
For the entire time I've been using FNVE, this has been an absolute pain in the ass. I trigger it by accident constantly in the course of trying to adjust the camera.
I've figured out why that is: the algorithm for identifying whether a middle mouse press is a click is very primitive.
It appears that the duration of the middle mouse press is not taken into account. A middle mouse press is considered a click if the cursor positions at the start of the press and at the end of the press are within a certain small radius of each other, no matter how long the middle mouse button was held.
If you could adjust this algorithm so that the start and end of the middle mouse press must be within, say, 150 MS of each other, I would be so very, very, very grateful.
I have a suspicion that you guys (devs) are using mouse settings that are somehow very different from mine, and as a consequence it is much easier for me to accidentally trigger a middle mouse click.
I've noticed that adjusting "mouse pointer speed" in Windows settings does not seem to affect the camera movement speed in the FVNE editors, so I'm guessing that for camera movement you are using raw mouse input instead of cursor position.
Developer response
Implemented in FurryVNE 2025-12-01 as "Mouse/MiddleClickTime" property in Preferences.
Holy cow, you're right! I've been going crazy all this time as well wondering why it decides to focus after I've held the middle mouse down for a while.