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Cum EventOnPulse AnimateProperty Relative Option

I enjoy a bit of inflation and getting the belly to inflate in time with cum pulses is a hassle using key frames. There is a animate property option available in the EventOnPulse but it only allows setting static start and end values thus applies everything on the first pulse.

Would love to see an option either in the animate property option or a new option that simply adds or negates from the current value rather than set to a specific value.

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In the meantime you could:
1. create a Cum event with 1 pulse
2. give it an EventOnStart for AnimateProperty for the belly with a duration equal to the Cum's duration
3. give the Cum event an EventOnFinished for Cum
4. repeat 1-3 with the new Cum event as much as you want

Each new AnimateProperty would have a higher value for the belly inflation. When testing this I had to delete any keyframes for the belly in all timelines, including the default, so it wouldn't change back to that value after the events were done.

Unfortunately all this will make a bunch of embedded events that are hard to work with. Demo: https://drive.google.com/file/d/1QygoYpZVh943ViFgEOJzJCWZcnZO_P7U/

1 week, 3 days ago

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2 weeks, 4 days ago