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Make default parts exportable

It would be convenient if default parts could be exported so we can use them as a basis for custom parts.

Comments
RXNwZWNpYWxseSBzaGFmdHM=

Especially shafts

3 days, 3 hours ago
QFNhZmVBdDQNCj4gRXNwZWNpYWxseSBzaGFmdHMNCg0KYWRkIHNoYWZ0IHRvIGNoYXJhY3RlciAtIGZpbGUgLSBleHBvcnQgLSBtZXNoIC0gb3BlbiBibGVuZGVyIC0gaW1wb3J0IGNoYXJhY3RlciAub2JqIC0gbm93IHlvdSBoYXZlIG1lc2ggd2l0aCBzaGFmdCwgeW91IGNhbiBkZWxldGUgb3IgaGlkZSBtZXNo

@SafeAt4

Especially shafts

add shaft to character - file - export - mesh - open blender - import character .obj - now you have mesh with shaft, you can delete or hide mesh

2 days, 6 hours ago
QC1WbGFkMzMyXw0KPiBAU2FmZUF0NA0KPiA+IEVzcGVjaWFsbHkgc2hhZnRzDQo+IA0KPiBhZGQgc2hhZnQgdG8gY2hhcmFjdGVyIC0gZmlsZSAtIGV4cG9ydCAtIG1lc2ggLSBvcGVuIGJsZW5kZXIgLSBpbXBvcnQgY2hhcmFjdGVyIC5vYmogLSBub3cgeW91IGhhdmUgbWVzaCB3aXRoIHNoYWZ0LCB5b3UgY2FuIGRlbGV0ZSBvciBoaWRlIG1lc2gNCg0KU2hhZnRzIGhhdmUgdGhlaXIgb3duIGludHJpY2F0ZSB3b3JraW5ncywgd2l0aCBib25lcyBhbmQgdGhlICJlamFjdWxhdGlvbiBwb2ludCIsIHNvIHNpbXBseSBleHBvcnRpbmcgbWVzaCBkb2Vzbid0IHJlYWxseSB3b3JrLCBJIHRyaWVk

@-Vlad332_

@SafeAt4

Especially shafts

add shaft to character - file - export - mesh - open blender - import character .obj - now you have mesh with shaft, you can delete or hide mesh

Shafts have their own intricate workings, with bones and the "ejaculation point", so simply exporting mesh doesn't really work, I tried

1 day, 22 hours ago
QFNhZmVBdDQNCg0KPiBTaGFmdHMgaGF2ZSB0aGVpciBvd24gaW50cmljYXRlIHdvcmtpbmdzLCB3aXRoIGJvbmVzIGFuZCB0aGUgImVqYWN1bGF0aW9uIHBvaW50Iiwgc28gc2ltcGx5IGV4cG9ydGluZyBtZXNoIGRvZXNuJ3QgcmVhbGx5IHdvcmssIEkgdHJpZWQNCg0KYWRkIGFybWF0dXJlIGFuZCBwbGFpbiBheGlzZXMsIG5hbWUgYXhpc2VzOiBjdW1fcG9pbnQsIHNlbGVjdCBzaGFmdCwgc2hpZnQgc2VsZWN0IGFybWF0dXJlIGFuZCByaWdodCBjbGljayAtIHBhcmVudCAtIGF1dG8gd2VpZ2h0LiBJZiB5b3Ugc2VlIGVycm9yIG1lc3NhZ2UgaXQncyB5b3UgcHJvYmFibHkgdXNpbmcgaG9yc2Ugc2hhZnQsIHRyeSBzbW9vdGhpbmcgdXJldGhyYSBob2xlIGFyZWEgYSBsaXR0bGUgaW4gc2N1bHB0IG1vZGUgYW5kIHRyeSBhZ2Fpbi4gSGlkZS9kZWxldGUgZXZlcnl0aGluZyBleGNlcHQgc2hhZnQsIGJvbmUgY2hhaW4gYW5kIGN1bV9wb2ludCBleHBvcnQgaXQgYXMgLmdsYiBhbmQgaW4gZXhwb3J0IHNldHRpbmdzIGNoZWNrIHZpc2libGUgb25seSwgYW5kIGluIGFybWF0dXJlOiBhZGQgbGVhZiBib25lIChibGVuZGVyIDQuMyspIGRvbmUuIE9yIHlvdSBjYW4gY2hlY2sgbXkgc2hhZnRzIHBhY2sgaW4gZGlzY29yZCBzZXJ2ZXIgb2YgRlZORSBpbiBzaGFyaW5nIHNlY3Rpb24gYW5kIHNlZSBob3cgdGhleSBsb29rIGluIGJsZW5kZXIgYW5kIGluIGZ2bmU=

@SafeAt4

Shafts have their own intricate workings, with bones and the "ejaculation point", so simply exporting mesh doesn't really work, I tried

add armature and plain axises, name axises: cum_point, select shaft, shift select armature and right click - parent - auto weight. If you see error message it's you probably using horse shaft, try smoothing urethra hole area a little in sculpt mode and try again. Hide/delete everything except shaft, bone chain and cum_point export it as .glb and in export settings check visible only, and in armature: add leaf bone (blender 4.3+) done. Or you can check my shafts pack in discord server of FVNE in sharing section and see how they look in blender and in fvne

1 day, 18 hours ago

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3 days, 4 hours ago