Make default parts exportable
It would be convenient if default parts could be exported so we can use them as a basis for custom parts.
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It would be convenient if default parts could be exported so we can use them as a basis for custom parts.
Especially shafts
@SafeAt4
add shaft to character - file - export - mesh - open blender - import character .obj - now you have mesh with shaft, you can delete or hide mesh
@-Vlad332_
Shafts have their own intricate workings, with bones and the "ejaculation point", so simply exporting mesh doesn't really work, I tried
@SafeAt4
add armature and plain axises, name axises: cum_point, select shaft, shift select armature and right click - parent - auto weight. If you see error message it's you probably using horse shaft, try smoothing urethra hole area a little in sculpt mode and try again. Hide/delete everything except shaft, bone chain and cum_point export it as .glb and in export settings check visible only, and in armature: add leaf bone (blender 4.3+) done. Or you can check my shafts pack in discord server of FVNE in sharing section and see how they look in blender and in fvne