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Larger contiguous maps

What I’d enjoy most about your editor is telling proper stories with a spicy twist. Unfortunately, that isn't quite so easy due to the limited map size; since most locations are spread across multiple maps, you’d need to switch maps to tell a continuous story—making a seamless narrative impossible. A single large map containing many locations would be better (though I realize that means longer loading times and higher memory requirements).

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I would actually prefer smaller maps than what we have currently (but more of them).

You can tell a continuous story by creating an interaction with multiple scenes. Different scenes do not need to take place on the same map. Is there a reason this solution doesn't serve your needs?

1 day, 20 hours ago
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Well, I'd like to tell complex stories with characters who actively move across the map from location to location, which is why I also posted another suggestion for a pre-made basic animation to get a smooth movement animation that you just have to place.

1 day, 20 hours ago
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I don't see why that's necessary. Even actual animated films don't do that. They typically have a number of virtual sets that they switch out between cuts.

I feel like you're trying to bring open-world video game norms into someplace (visual novels) where it really doesn't make sense. This is closer to film/animation than it is to a typical video game. I don't see why I'd want to watch the characters move from one location to another in real time.

1 day, 18 hours ago
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In general, we will add more environments over time and in the future, we plan on adding the option for users to create their own environments all to their liking to cover this.

1 day, 16 hours ago

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3 days, 5 hours ago