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Export with Skeleton/Shape Keys (.fbx / .dae)

It would be amazing if we were able to export our characters to a format that includes the character's shape keys (expressions) and skeleton data such as .fbx or .dae, so that they can be used to animate in other 3D applications such as Blender a LOT more easily out of the box.

This would require a system where said expressions, mesh bone weights and skeletons used internally by FurryVNE could be exported and included in these .fbx and .dae character export files so that the expressions and skeletons will be assigned correctly and be usable in these other 3D modelling programs.

Comments
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Couldn't agree more. The current system forces us to re-rigg everything by hand for creation of animations in blender or other 3D DCC softwares, which represents a trumendeous loss of time, especially when you have multiple characters and auto-riggs are not that reliable, and kind of frustrating knowing the rig is already there in FVNE.
Additionnaly I want my characters to behave the same way in FVNE as in blender for animation so it would be great to keep the same weights.

2 years, 6 months ago
QWdyZWVkIDEwMCUhIA==

Agreed 100%!

1 year, 7 months ago

106

vote sum by 15 users.
Suggestion status
Under review.
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3 years, 8 months ago