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Export with Skeleton/Shape Keys (.fbx / .dae)

It would be amazing if we were able to export our characters to a format that includes the character's shape keys (expressions) and skeleton data such as .fbx or .dae, so that they can be used to animate in other 3D applications such as Blender a LOT more easily out of the box.

This would require a system where said expressions, mesh bone weights and skeletons used internally by FurryVNE could be exported and included in these .fbx and .dae character export files so that the expressions and skeletons will be assigned correctly and be usable in these other 3D modelling programs.


vote sum by 6 users.
Suggestion status
Under review.
Spend votes
6 months, 2 weeks ago