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Industry-style camera control

By industry-style I'm refering to Maya, Unity, Blender, etc.
- Alt+LMB to rotate
- Alt+RMB to zoom
- Alt+MMB to pan

Comments
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I generally dislike this idea because it requires two hands. Given the nature of the app, it's a good thing that all the camera operations can be done using a single hand.

I'm more inclined to implement Unreal style camera controls than this.

4 years, 3 months ago
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Trust me, after playing around in yl1 for 2 1/2 years I can assure you definitely want to play yl2 one-handed. ;)

4 years, 3 months ago
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Yeah, that makes sense. It just caught me off guard being different than basically every other 3D program I've used. At least if it's an option, people can switch to it when doing more serious content creation compared to content consumption since I'm already using industry-style tool keys (WER for switching between translation, rotation, and scale), although that does lead to the obvious counterargument of "then they have to learn two control schemes."

4 years, 3 months ago
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@Lexario

WER for switching between translation, rotation, and scale

Just realized R wasn't scale, but reset rotation. My bad.

4 years, 3 months ago

3

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4 years, 3 months ago