Default Expressions
For the current heads, it would be nice to have some basic expressions/adjustables so during interactions they don't all have static expressions. I am aware that custom offsets can create this, but by having them available at by default makes all characters better, even if you're not that good at Shape keys.
Comments
15
vote sum by 4 users.
Suggestion status
Implemented.
I wanted to encourage that too, I've found a way for myself to implement my idea, but not everyone can do it.
I would and would like to offer myself to implement it, I always enjoy creating emotions and it would help everyone else! ; )
In addition, I don't have to start each one from scratch!
Thing about this is that with the few default expressions/adjustables they already have for the characters (blink, mouth open/closed), they often get broken by adjusting Face Type sliders, changing the eye position or size, or even just adding teeth, and you end up having to go into Custom Offsets to fix them anyway.
I think it makes sense for the built-in characters (Bunny, Lyra, Maya, Viola, Charlotte, Khana, etc.) to have default expressions/adjustables similar to YL1 since their characters are pretty set in stone, but adding more default expressions to all the Template Models would probably just add a shit-ton more work for Dogson and give all of the Template Models even more ways to break.
That said, for the built-in characters, I think they should at least implement sliders for the eyebrows and a few basic emotions so that people who just want to get straight to making interactions have a handful of ready-to-go characters to choose from.
I can pretty much argee with this suggestion some heads really need like similar expressions just like YL1, Its probably gonna take a while to make but its worth it!