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Subsequent rotation of the character in pose mode

I would welcome a function that allows you to rotate the character around its own axis after you have set the pose to capture a better background.

Until now, all the joints rotate with, and you have to think long in advance very precisely where and how his char should be placed, a simple rotation right is only associated with much effort once the pose is fixed.

Comments
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This is like, ground plan basic ABCs stuff. This shouldn't even be a question, this should be a GIVEN that an object with and ARMATURE has a HIERARCHY and the chains lead to a ROOT, usually the pelvis, occasionally an artificial bone the pelvis is parented to called the COG "Center of Gravity" Now I'm starting to understand why YL1 is so ass-backwards. I started learning armatures and posing in industrial type programs like Blender and got quite good at it, only took three monitors and a cheap MMO mouse (G600) 12 side buttons with a "shift" effectively making them 24, and tying ten, twenty, thirty key stroke command strings in to a macro that could be invoked with a single click. It's simple muscle memory, for some reason people don't think about the unconscious muscle memory involved in playing some video game, but somehow think it's a diferent thing when you are working in a 3d studio creation environment, or a GIMP or a photoshop..although I found basic key binds to be far more inteligible and intuitive in gimp rather than photoshop.

1 year, 3 months ago
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You can rotate your characters pose if you select the pelvis, both hands and legs as well as the knees and elbow nodes with control click. If you then start to rotate a character it will turn without destroying the pose.

3 months, 2 weeks ago

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1 year, 4 months ago