Tutorial 4/6 - Color & Texture
It's time to turn that gloomy grey character surface into vibrant color! Or maybe just a different shade of grey. It's up to you! We'll show you how to liven up your creations with colors, patterns, shaders, normal maps, and much, much more.
Colors (0:42)
Shaders (1:07)
Detail texture (normal map) (2:06)
The Fill layer (2:44)
Masks (3:39)
Premade masks (4:25)
Decal Group masks (4:51)
Gradient masks (4:59)
Texture masks (5:16)
Reference masks and mask filters (5:25)
Operation masks (5:57)
Alpha layer (6:15)
AO layer (6:25)
Detail mask layer (6:29)
Normal Occlusion layer (6:38)
PBR layer (6:50)
SSS layer (7:09)
Gradient layer (7:15)
Filter layers (7:37)
Fill Target layer (8:04)
Coloring Clementine (8:51)
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This is WAY too short for what it's covering, please consider splitting the Coloring Clementine section into a new part properly demonstrating what's being done to contextualize the steps.