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Themberchaud

A fat, slovenly red dragon based off of the one featured in the DnD movie (though I believe he originates from a Drizzt book).

Comes with key shapes allowing his feet to flex and clench in interactions, and a couple of expressions to fit his modified face shape a bit better.

Frills and spikes are exposed to allow for adjustment in interactions as well, should key shapes/poses break their placement.

Feel free to leave feedback, suggestions, ETC. I have a few things I'd like to add/adjust, but wanted to get him out there to start using in interactions.

Credits:
  • Spots by @YeenMachine (Orchid)
  • Tongue by @Spyro-Dragon (Sluggy)
  • Claws and shaft by @Ninjamurai (Kalameet)
  • Ear frills and tail by @FurryVNE_Team (Ilinir)
  • Back Frill by @???
    • If you know who made the original model, please let me know so they can be properly credited.
Edited 11/01/2025:
  • Adjusted shape keys to make him larger (more will need to be done for maximum bode, but for now, this will work.)
  • Changed fingerclaws to use a gradient map (thank you for the gradient tip, @Ninjamurai)
  • Changed toe claws to be appendages, and use a gradient map ala fingerclaws.
  • Used freed draw calls to add additional brow spikes.
  • Redid and added new screenshots.
  • Added freckles.
  • Removed unused assets.
  • Added proper credit to asset-creators as known.
To-do:
  • Find or create custom texture map for face spikes to allow appendage use. (saves on draw calls, allows for more to be placed with the same texture quality/gradient as current part-usage.)
  • Modify shape keys to make him truly b o d e
  • Create custom shaft, ears, tail, horns, and back frills. (learn blender, ez)
Previous versions
Comments
UHJldHR5IG5pY2UhIENvb2wgdG8gc2VlIHNvbWUgYXNzZXRzIEkgbWFkZSBiZWluZyB1c2VkLCBhbmQgb24gYSBjaGFyYWN0ZXIgSSBoYWQgY29uc2lkZXJlZCBkb2luZyB0b28gYXQgb25lIHBvaW50Lg0KDQpJIGRlZmluaXRlbHkgcmVjb21tZW5kIG1ha2luZyB0aGUgdG9lIGNsYXdzIGFsc28gYmUgYXBwZW5kYWdlcyBzbyB0aGV5IG1vdmUgd2l0aCB0aGUgdG9lIGV4cHJlc3Npb25zLiBZb3Ugc2hvdWxkIHN0aWxsIGJlIGFibGUgdG8gYWRkIGEgZ3JhZGllbnQgdG8gdGhlbSBsaWtlIEkgZGlkIG9uIG15IG5ld2VyIFNlcmdhbCBjaGFyYWN0ZXJzLg0KDQpPdGhlciB0aGFuIHRoYXQsIEkgZ3Vlc3MgSSB3b3VsZCByZWNvbW1lbmQgbWF5YmUgYWRkaW5nIHNvbWUgbGFyZ2VyIGJvZHkga2V5IHNoYXBlcyBmb3IgZnVuPyBUaGVtYmVyY2hhdWQgaXMgYSAqYmlnKiBib3ksIHNvIGN1c3RvbWl6YWJsZSBzaGFwZS9mYXRuZXNzIGNvdWxkIGJlIGNvb2wsIGlmIHlvdSB3YW50LiBOaWNlIGZpcnN0IHVwbG9hZCBlaXRoZXIgd2F5IQ==

Pretty nice! Cool to see some assets I made being used, and on a character I had considered doing too at one point.

I definitely recommend making the toe claws also be appendages so they move with the toe expressions. You should still be able to add a gradient to them like I did on my newer Sergal characters.

Other than that, I guess I would recommend maybe adding some larger body key shapes for fun? Themberchaud is a big boy, so customizable shape/fatness could be cool, if you want. Nice first upload either way!

1 month ago
QE5pbmphbXVyYWkNCg0KVGhhbmsgeW91IGZvciB0aGUgZmVlZGJhY2ssIGFuZCBmb3IgcmVtaW5kaW5nIHRvIGRvIG15IGR1ZSBkaWxpZ2VuY2UgYW5kIHByb3Blcmx5IGNyZWRpdCBldmVyeW9uZS4gWW91ciBLYWxhbWVldCBtb2RlbCBpcyBzaWNrLCBhbmQgSSBhZG1pcmUgeW91ciBtb2RlbGluZy9jdXN0b20gb2Zmc2V0cyB3b3JrIG92ZXJhbGwuDQoNCkkgaGF2ZW4ndCBiZWVuIGFibGUgdG8gZ2V0IG15IGN1c3RvbSBzaGFmdCBtb2RlbHMgdG8gd29yayB5ZXQgKEJsZW5kZXIgYW5kIGV4cG9ydGluZyByZW1haW5zIGFuIGVuaWdtYSksIGJ1dCBpbiB0aGUgZnV0dXJlIEkgaG9wZSB0byB1cGRhdGUgaGltIHdpdGggbXkgb3duLg0KDQpJIHdpbGwgZGVmaW5pdGVseSBoYXZlIHRvIG1ha2UgaGltIGxhcmdlciBpbiB0aGUgZnV0dXJlIGFzIHdlbGwuIEkgYWRqdXN0ZWQgc29tZSBidWlsdC1pbiBrZXlzIGZvciBub3cgdG8gbWFrZSBoaW0gYSBiaXQgbW9yZSBwbHVzaCBpbiB0aGUgbWVhbnRpbWUu

@Ninjamurai

Thank you for the feedback, and for reminding to do my due diligence and properly credit everyone. Your Kalameet model is sick, and I admire your modeling/custom offsets work overall.

I haven't been able to get my custom shaft models to work yet (Blender and exporting remains an enigma), but in the future I hope to update him with my own.

I will definitely have to make him larger in the future as well. I adjusted some built-in keys for now to make him a bit more plush in the meantime.

1 month ago
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  • First uploaded: 1 month ago
  • Last updated: 1 month ago
  • Iterations: 2
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