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(Click here to learn more about FurryVNE.)
Kanga
Been working on her for a while now and she’s finally done. I can now present to you my own rendition of Kanga!
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NOTICES:
*If you want to get a general idea on HOW TO USE the POSEFIX SHAPEKEY, Go LOOK inside the BINDING POSE section.
*The TAIL has PHYSICS, Its just LOCKED IN PLACE by COLLIDER PARTS.
*To better SEE the TAIL COLLIDER PARTS provided with the character in INTERACTION, Go into DEBUG and toggle on SHOW COLLIDERS.
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FEATURES;
*A two meters tall mommy!
Kanga from Winnie the Pooh in the flesh!
Eager to take good care of whoever you pair her with, This warm and welcoming maternal figure in need of a good time won't disappoint!
*An apron!
My first model in Blender! Minus the bowtie, I snatched that from @Zato and modified it a bit.
*A very big tail!
Model found on Godzilla made by @Spyro-Dragon, Modified by me to fit perfectly. I've added a bunch of invisible props to somewhat allow basic control of the tail's position.
*A shitload of shapekeys!
I learned enough about blender to make them and went ape-shit with it.
*Posing shapekeys for interaction that help fix most leg positions!
I am very proud of these! Thanks to Vlad332 on Discord for telling me a workaround to begin sculpting these.
*Cross compatible shapekeys!
Most Custom facial shapekeys can be used together due to good enough polishing, Allowing for a wide range of facial expression.
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Updated 2026-08-23:
*Forgot to clean up binding poses.
*Added a few missing mask for the fur operation of the tail.
*Tweaked the colors of the eye sockets to make them a bit more uniform with the eyes that i noticed when switching to my hdr oled monitor.
*Added tongue and throat darken.
*Combed weird fur placement on fingers.
Previous versions

Great job! And great job on all the shapekeys too! I love the work put in to make fixes for some of the poses that FVNE struggles with by default.