Tongues?
So we have them, but we have fairly limited control over them, both in interactions and in the character builder. I don't think you can access them with custom offsets either.
Even if its just moving them a bit so they aren't in the way, it'd be nice to be able to adjust them.
Comments
10
vote sum by 3 users.
Suggestion status
Under review.
Yes, we had a discussion about implementing more tongue fetures inside this suggestion already as well.
What I can say is, that the tongue system in general needs to be reworked in order to function properly in interactions. That is something we most likely take on alongside oral interactions and after we have migrated the project to a better render pipeline.
I usually disable the tongue and add two custom tongues as parts.
If you don't want to make the tongue, my Juro character has it or you can go to "Rusty White" from @EdwardH. You can extract the models into a folder as an .obj and import them when desired.