Tutorial 4/5 - Couplings & Other Objects
Ready to get naughty? This video is all about how to make your characters have sexual intercourse, kiss, and even make eye contact. After that, you’ll learn how to share your spicy interaction with the rest of the community!
If you’d like to explore the interaction from this video, you can load it here:
Tutorial Companion 4 - Couplings & Other Objects
In this tutorial, we cover:
* Adding a coupling and setting up the first step (0:22)
* Adding and configuring Look At Targets (1:28)
* Adding and configuring a Mouth Point IK (1:56)
* Adding more steps to create a full sex scene (2:25)
* Sharing your interaction on the cloud (3:02)
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A big shout out to @Ninjamurai for the faithful recreation (and upgrade!) of Wolf. He looks amazing.
Is there a way to remove or add specific genitals from a character with ease in a scene?
@PheasantVoid
Not in-scene, no. Not currently, at least. You'll have to switch the character's genital models in the Character Editor and re-upload/export them.
Is there a way to have the mouth be a selectable Orifice?
@AinLesonn
Not currently, you have to use trickery to do oral.
What does the override do?
@Sholities
If you add a CouplingDirectionOverride to the scene, you can set the Coupling's Override property to reference it. Then, when the Coupling's PushBeyond property is set to something greater than 0, the DirectionOverride arrow will determine how force is transferred from one character to the other. For instance, in a simple male-female coupling with Control set to 1, if the arrow's pointing up, the female character will bounce upward when thrust into, regardless of the direction the male's thrusting from.
This is very useful for situations where one of the characters is against an object, and PushBeyond would normally push them through the object; however, it's got a ton of other fun applications if you play around with it a bit.
@Fiasco
Oh, thank you! I always wondered what that meant! That has always baffled me since the beginning.