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Tutorial 4/5 - Couplings & Other Objects

Ready to get naughty? This video is all about how to make your characters have sexual intercourse, kiss, and even make eye contact. After that, you’ll learn how to share your spicy interaction with the rest of the community!

If you’d like to explore the interaction from this video, you can load it here:
Tutorial Companion 4 - Couplings & Other Objects

In this tutorial, we cover:
* Adding a coupling and setting up the first step (0:22)
* Adding and configuring Look At Targets (1:28)
* Adding and configuring a Mouth Point IK (1:56)
* Adding more steps to create a full sex scene (2:25)
* Sharing your interaction on the cloud (3:02)


Comments
QSBiaWcgc2hvdXQgb3V0IHRvIEBOaW5qYW11cmFpIGZvciB0aGUgZmFpdGhmdWwgcmVjcmVhdGlvbiAoYW5kIHVwZ3JhZGUhKSBvZiBXb2xmLiBIZSBsb29rcyBhbWF6aW5nLg==

A big shout out to @Ninjamurai for the faithful recreation (and upgrade!) of Wolf. He looks amazing.

1 year, 3 months ago
SXMgdGhlcmUgYSB3YXkgdG8gcmVtb3ZlIG9yIGFkZCBzcGVjaWZpYyBnZW5pdGFscyBmcm9tIGEgY2hhcmFjdGVyIHdpdGggZWFzZSBpbiBhIHNjZW5lPw==

Is there a way to remove or add specific genitals from a character with ease in a scene?

1 year, 3 months ago
QFBoZWFzYW50Vm9pZA0KPiBJcyB0aGVyZSBhIHdheSB0byByZW1vdmUgb3IgYWRkIHNwZWNpZmljIGdlbml0YWxzIGZyb20gYSBjaGFyYWN0ZXIgd2l0aCBlYXNlIGluIGEgc2NlbmU/DQoNCk5vdCBpbi1zY2VuZSwgbm8uIE5vdCBjdXJyZW50bHksIGF0IGxlYXN0LiBZb3UnbGwgaGF2ZSB0byBzd2l0Y2ggdGhlIGNoYXJhY3RlcidzIGdlbml0YWwgbW9kZWxzIGluIHRoZSBDaGFyYWN0ZXIgRWRpdG9yIGFuZCByZS11cGxvYWQvZXhwb3J0IHRoZW0u

@PheasantVoid

Is there a way to remove or add specific genitals from a character with ease in a scene?

Not in-scene, no. Not currently, at least. You'll have to switch the character's genital models in the Character Editor and re-upload/export them.

1 year, 3 months ago
This comment has been removed.
This comment has been removed.
SXMgdGhlcmUgYSB3YXkgdG8gaGF2ZSB0aGUgbW91dGggYmUgYSBzZWxlY3RhYmxlIE9yaWZpY2U/

Is there a way to have the mouth be a selectable Orifice?

4 months, 2 weeks ago
QEFpbkxlc29ubg0KPiBJcyB0aGVyZSBhIHdheSB0byBoYXZlIHRoZSBtb3V0aCBiZSBhIHNlbGVjdGFibGUgT3JpZmljZT8NCg0KTm90IGN1cnJlbnRseSwgeW91IGhhdmUgdG8gdXNlIHRyaWNrZXJ5IHRvIGRvIG9yYWwu

@AinLesonn

Is there a way to have the mouth be a selectable Orifice?

Not currently, you have to use trickery to do oral.

4 months, 2 weeks ago
V2hhdCBkb2VzIHRoZSBvdmVycmlkZSBkbz8=

What does the override do?

1 month, 4 weeks ago
QFNob2xpdGllcw0KPiBXaGF0IGRvZXMgdGhlIG92ZXJyaWRlIGRvPw0KDQpJZiB5b3UgYWRkIGEgQ291cGxpbmdEaXJlY3Rpb25PdmVycmlkZSB0byB0aGUgc2NlbmUsIHlvdSBjYW4gc2V0IHRoZSBDb3VwbGluZydzIE92ZXJyaWRlIHByb3BlcnR5IHRvIHJlZmVyZW5jZSBpdC4gVGhlbiwgd2hlbiB0aGUgQ291cGxpbmcncyBQdXNoQmV5b25kIHByb3BlcnR5IGlzIHNldCB0byBzb21ldGhpbmcgZ3JlYXRlciB0aGFuIDAsIHRoZSBEaXJlY3Rpb25PdmVycmlkZSBhcnJvdyB3aWxsIGRldGVybWluZSBob3cgZm9yY2UgaXMgdHJhbnNmZXJyZWQgZnJvbSBvbmUgY2hhcmFjdGVyIHRvIHRoZSBvdGhlci4gRm9yIGluc3RhbmNlLCBpbiBhIHNpbXBsZSBtYWxlLWZlbWFsZSBjb3VwbGluZyB3aXRoIENvbnRyb2wgc2V0IHRvIDEsIGlmIHRoZSBhcnJvdydzIHBvaW50aW5nIHVwLCB0aGUgZmVtYWxlIGNoYXJhY3RlciB3aWxsIGJvdW5jZSB1cHdhcmQgd2hlbiB0aHJ1c3QgaW50bywgcmVnYXJkbGVzcyBvZiB0aGUgZGlyZWN0aW9uIHRoZSBtYWxlJ3MgdGhydXN0aW5nIGZyb20uDQoNClRoaXMgaXMgdmVyeSB1c2VmdWwgZm9yIHNpdHVhdGlvbnMgd2hlcmUgb25lIG9mIHRoZSBjaGFyYWN0ZXJzIGlzIGFnYWluc3QgYW4gb2JqZWN0LCBhbmQgUHVzaEJleW9uZCB3b3VsZCBub3JtYWxseSBwdXNoIHRoZW0gdGhyb3VnaCB0aGUgb2JqZWN0OyBob3dldmVyLCBpdCdzIGdvdCBhIHRvbiBvZiBvdGhlciBmdW4gYXBwbGljYXRpb25zIGlmIHlvdSBwbGF5IGFyb3VuZCB3aXRoIGl0IGEgYml0Lg==

@Sholities

What does the override do?

If you add a CouplingDirectionOverride to the scene, you can set the Coupling's Override property to reference it. Then, when the Coupling's PushBeyond property is set to something greater than 0, the DirectionOverride arrow will determine how force is transferred from one character to the other. For instance, in a simple male-female coupling with Control set to 1, if the arrow's pointing up, the female character will bounce upward when thrust into, regardless of the direction the male's thrusting from.

This is very useful for situations where one of the characters is against an object, and PushBeyond would normally push them through the object; however, it's got a ton of other fun applications if you play around with it a bit.

1 month, 3 weeks ago
QEZpYXNjbw0KPiBAU2hvbGl0aWVzDQo+ID4gV2hhdCBkb2VzIHRoZSBvdmVycmlkZSBkbz8NCj4gDQo+IElmIHlvdSBhZGQgYSBDb3VwbGluZ0RpcmVjdGlvbk92ZXJyaWRlIHRvIHRoZSBzY2VuZSwgeW91IGNhbiBzZXQgdGhlIENvdXBsaW5nJ3MgT3ZlcnJpZGUgcHJvcGVydHkgdG8gcmVmZXJlbmNlIGl0LiBUaGVuLCB3aGVuIHRoZSBDb3VwbGluZydzIFB1c2hCZXlvbmQgcHJvcGVydHkgaXMgc2V0IHRvIHNvbWV0aGluZyBncmVhdGVyIHRoYW4gMCwgdGhlIERpcmVjdGlvbk92ZXJyaWRlIGFycm93IHdpbGwgZGV0ZXJtaW5lIGhvdyBmb3JjZSBpcyB0cmFuc2ZlcnJlZCBmcm9tIG9uZSBjaGFyYWN0ZXIgdG8gdGhlIG90aGVyLiBGb3IgaW5zdGFuY2UsIGluIGEgc2ltcGxlIG1hbGUtZmVtYWxlIGNvdXBsaW5nIHdpdGggQ29udHJvbCBzZXQgdG8gMSwgaWYgdGhlIGFycm93J3MgcG9pbnRpbmcgdXAsIHRoZSBmZW1hbGUgY2hhcmFjdGVyIHdpbGwgYm91bmNlIHVwd2FyZCB3aGVuIHRocnVzdCBpbnRvLCByZWdhcmRsZXNzIG9mIHRoZSBkaXJlY3Rpb24gdGhlIG1hbGUncyB0aHJ1c3RpbmcgZnJvbS4NCj4gDQo+IFRoaXMgaXMgdmVyeSB1c2VmdWwgZm9yIHNpdHVhdGlvbnMgd2hlcmUgb25lIG9mIHRoZSBjaGFyYWN0ZXJzIGlzIGFnYWluc3QgYW4gb2JqZWN0LCBhbmQgUHVzaEJleW9uZCB3b3VsZCBub3JtYWxseSBwdXNoIHRoZW0gdGhyb3VnaCB0aGUgb2JqZWN0OyBob3dldmVyLCBpdCdzIGdvdCBhIHRvbiBvZiBvdGhlciBmdW4gYXBwbGljYXRpb25zIGlmIHlvdSBwbGF5IGFyb3VuZCB3aXRoIGl0IGEgYml0Lg0KDQpPaCwgdGhhbmsgeW91ISBJIGFsd2F5cyB3b25kZXJlZCB3aGF0IHRoYXQgbWVhbnQhIFRoYXQgaGFzIGFsd2F5cyBiYWZmbGVkIG1lIHNpbmNlIHRoZSBiZWdpbm5pbmcu

@Fiasco

@Sholities

What does the override do?

If you add a CouplingDirectionOverride to the scene, you can set the Coupling's Override property to reference it. Then, when the Coupling's PushBeyond property is set to something greater than 0, the DirectionOverride arrow will determine how force is transferred from one character to the other. For instance, in a simple male-female coupling with Control set to 1, if the arrow's pointing up, the female character will bounce upward when thrust into, regardless of the direction the male's thrusting from.

This is very useful for situations where one of the characters is against an object, and PushBeyond would normally push them through the object; however, it's got a ton of other fun applications if you play around with it a bit.

Oh, thank you! I always wondered what that meant! That has always baffled me since the beginning.

1 month, 3 weeks ago
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