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Tutorial 5/5 - Drivers & Timelines

You can make and share amazing interactions using just the concepts and techniques in the previous videos!

However, if you want to take your interactions to the next level, FurryVNE has all the tools you need. In this video, we discuss dynamic yet elegant Drivers, Timelines that let you get as detailed as you can possibly imagine, and the ways they can control each other to make your animations really come to life.

If you’d like to explore the interaction from this video, you can load it here:
Tutorial Companion 5 - Drivers & Timelines

You’ll learn about:
* The types of drivers (Source, LFO, and Perlin) and how to use them (0:18)
* Creating a new timeline and adding keyframes (1:30)
* Moving, grouping, and copying keyframes (2:01)
* Keyframe interpolation (2:22)
* Timeline properties (duration, looping, speed, etc.) (3:29)
* TimeMode, and how to control a timeline dynamically (4:48)
* Floating panels, and making timelines control each other (5:53)
* How to make complex-looking animations by using a main timeline to control simple timelines (6:53)
* Timeline Events (including cum!) (7:33)
* Triggering events with Timeline Events (8:25)
* Timeline Event Node properties, and why Probability is awesome (8:45)


Comments
SGVhcnRmZWx0IGFwcHJlY2lhdGlvbiB0byBATmluamFtdXJhaSwgQFdvcnNlbFRoZVYsIEBDeW5pY2FsX0N5bm9pZCwgQE1vYml1c1NjYXJmLCBAQmxhY2t5LCBhbmQgQFhpb2xpLCB3aG9zZSBjaGFyYWN0ZXJzIGFuZC9vciBpbnRlcmFjdGlvbnMgYXJlIGZlYXR1cmVkIGluIHRoaXMgdmlkZW8uIFdoZW4gSSBuZWVkZWQgYmVhdXRpZnVsIGRlbW9uc3RyYXRpb25zIG9mIGFkdmFuY2VkIHRlY2huaXF1ZXMsIHlvdXIgd29yayByZWFsbHkgc3Rvb2Qgb3V0Lg==

Heartfelt appreciation to @Ninjamurai, @WorselTheV, @Cynical_Cynoid, @MobiusScarf, @Blacky, and @Xioli, whose characters and/or interactions are featured in this video. When I needed beautiful demonstrations of advanced techniques, your work really stood out.

4 months, 3 weeks ago
T2ssIGJ1dCBob3cgY2FuIEkgcm90YXRlIGEgY2hhcmFjdGVyIDM2MCB0byBmYWNlIHRoZSBvcHBvc2l0ZSBkaXJlY3Rpb24gd2l0aG91dCB0aGVpciBuZWNrIGFuZCBiYWNrIGJyZWFraW5nIGluIGFuIGF3a3dhcmQgd2F5PyBJZiBJIHdhbnRlZCB0byBhbmltYXRlIGEgY2FydGh3ZWVsIGZsaXAgaXQgd291bGQganVzdCBsb29rIGphbmsgdHJ5aW5nIHRvIGdyYWIgYWxsIHRoZSBwb2ludHMgYW5kIHJvdGF0ZSB0aGVtLg==

Ok, but how can I rotate a character 360 to face the opposite direction without their neck and back breaking in an awkward way? If I wanted to animate a carthweel flip it would just look jank trying to grab all the points and rotate them.

4 months, 3 weeks ago
QFBoZWFzYW50Vm9pZA0KPiBPaywgYnV0IGhvdyBjYW4gSSByb3RhdGUgYSBjaGFyYWN0ZXIgMzYwIHRvIGZhY2UgdGhlIG9wcG9zaXRlIGRpcmVjdGlvbiB3aXRob3V0IHRoZWlyIG5lY2sgYW5kIGJhY2sgYnJlYWtpbmcgaW4gYW4gYXdrd2FyZCB3YXk/IElmIEkgd2FudGVkIHRvIGFuaW1hdGUgYSBjYXJ0aHdlZWwgZmxpcCBpdCB3b3VsZCBqdXN0IGxvb2sgamFuayB0cnlpbmcgdG8gZ3JhYiBhbGwgdGhlIHBvaW50cyBhbmQgcm90YXRlIHRoZW0uDQoNClJvdGF0ZSB0aGUgcGVsdmlzIHdoaWxlIHRoZSBvdGhlciBub2RlcyBhcmUgcGFyZW50ZWQgdG8gdGhlIHBlbHZpcyAoZGVmYXVsdCkuIEFsc28gaW5jcmVhc2Ugc3BpbmUgc3RpZmZuZXNzIHNsaWRlci4=

@PheasantVoid

Ok, but how can I rotate a character 360 to face the opposite direction without their neck and back breaking in an awkward way? If I wanted to animate a carthweel flip it would just look jank trying to grab all the points and rotate them.

Rotate the pelvis while the other nodes are parented to the pelvis (default). Also increase spine stiffness slider.

4 months, 3 weeks ago
SSBoYXZlIHRoZSBsYXRlc3QgYnVpbGQgc2luY2UgMjAyNC0xMS0wOSBhbmQgSSBjYW50IGZpbmQgdGhlIGludGVyYWN0aW9ucyB0aGF0IHdlcmUgc2hvd24gaW4gdGhpcyB2aWRlby4=

I have the latest build since 2024-11-09 and I cant find the interactions that were shown in this video.

4 months, 2 weeks ago
QE5ld0ZyaWVuZGx5Rm94DQo+IEkgaGF2ZSB0aGUgbGF0ZXN0IGJ1aWxkIHNpbmNlIDIwMjQtMTEtMDkgYW5kIEkgY2FudCBmaW5kIHRoZSBpbnRlcmFjdGlvbnMgdGhhdCB3ZXJlIHNob3duIGluIHRoaXMgdmlkZW8uDQoNCkhleSB0aGVyZSEgVGhlIGludGVyYWN0aW9uIGZvciB0aGlzIHZpZGVvIGlzIHJhdGVkIEFkdWx0LCBzbyB5b3UgbWlnaHQgbmVlZCB0byB5b3VyIGNsaWNrIG9uIHlvdXIgdXNlciBpY29uIChjdXJyZW50bHkganVzdCBhIHdvbGYgaGVhZCBvdXRsaW5lKSBpbiB0aGUgdG9wIHJpZ2h0IGNvcm5lciBvZiB0aGlzIHBhZ2UsIGNob29zZSAiUHJvZmlsZSIsIGFuZCB0aGVuIHNldCB5b3VyIHJhdGluZyB0byBBZHVsdCBvciBoaWdoZXIu

@NewFriendlyFox

I have the latest build since 2024-11-09 and I cant find the interactions that were shown in this video.

Hey there! The interaction for this video is rated Adult, so you might need to your click on your user icon (currently just a wolf head outline) in the top right corner of this page, choose "Profile", and then set your rating to Adult or higher.

4 months, 2 weeks ago
QEZ1cnJ5Vk5FX1RlYW0NCj4gQFBoZWFzYW50Vm9pZA0KPiA+IE9rLCBidXQgaG93IGNhbiBJIHJvdGF0ZSBhIGNoYXJhY3RlciAzNjAgdG8gZmFjZSB0aGUgb3Bwb3NpdGUgZGlyZWN0aW9uIHdpdGhvdXQgdGhlaXIgbmVjayBhbmQgYmFjayBicmVha2luZyBpbiBhbiBhd2t3YXJkIHdheT8gSWYgSSB3YW50ZWQgdG8gYW5pbWF0ZSBhIGNhcnRod2VlbCBmbGlwIGl0IHdvdWxkIGp1c3QgbG9vayBqYW5rIHRyeWluZyB0byBncmFiIGFsbCB0aGUgcG9pbnRzIGFuZCByb3RhdGUgdGhlbS4NCj4gDQo+IFJvdGF0ZSB0aGUgcGVsdmlzIHdoaWxlIHRoZSBvdGhlciBub2RlcyBhcmUgcGFyZW50ZWQgdG8gdGhlIHBlbHZpcyAoZGVmYXVsdCkuIEFsc28gaW5jcmVhc2Ugc3BpbmUgc3RpZmZuZXNzIHNsaWRlci4NCg0KSG93IGRvIEkgbWFrZSBzdXJlIHRoZSBvdGhlciBub2RlcyBhcmUgcGFyZW50ZWQgdG8gdGhlIHBlbHZpcz8NCldoZXJlIGlzIHRoaXMgZmVhdHVyZSBpbiB0aGUgbWVudSBhbmQgb3IgaG90a2V5Pw==

@FurryVNE_Team

@PheasantVoid

Ok, but how can I rotate a character 360 to face the opposite direction without their neck and back breaking in an awkward way? If I wanted to animate a carthweel flip it would just look jank trying to grab all the points and rotate them.

Rotate the pelvis while the other nodes are parented to the pelvis (default). Also increase spine stiffness slider.

How do I make sure the other nodes are parented to the pelvis?
Where is this feature in the menu and or hotkey?

4 months, 2 weeks ago
QFBoZWFzYW50Vm9pZA0KPiBARnVycnlWTkVfVGVhbQ0KPiA+IEBQaGVhc2FudFZvaWQNCj4gPiA+IE9rLCBidXQgaG93IGNhbiBJIHJvdGF0ZSBhIGNoYXJhY3RlciAzNjAgdG8gZmFjZSB0aGUgb3Bwb3NpdGUgZGlyZWN0aW9uIHdpdGhvdXQgdGhlaXIgbmVjayBhbmQgYmFjayBicmVha2luZyBpbiBhbiBhd2t3YXJkIHdheT8gSWYgSSB3YW50ZWQgdG8gYW5pbWF0ZSBhIGNhcnRod2VlbCBmbGlwIGl0IHdvdWxkIGp1c3QgbG9vayBqYW5rIHRyeWluZyB0byBncmFiIGFsbCB0aGUgcG9pbnRzIGFuZCByb3RhdGUgdGhlbS4NCj4gPiANCj4gPiBSb3RhdGUgdGhlIHBlbHZpcyB3aGlsZSB0aGUgb3RoZXIgbm9kZXMgYXJlIHBhcmVudGVkIHRvIHRoZSBwZWx2aXMgKGRlZmF1bHQpLiBBbHNvIGluY3JlYXNlIHNwaW5lIHN0aWZmbmVzcyBzbGlkZXIuDQo+IA0KPiBIb3cgZG8gSSBtYWtlIHN1cmUgdGhlIG90aGVyIG5vZGVzIGFyZSBwYXJlbnRlZCB0byB0aGUgcGVsdmlzPw0KPiBXaGVyZSBpcyB0aGlzIGZlYXR1cmUgaW4gdGhlIG1lbnUgYW5kIG9yIGhvdGtleT8NCg0KWW91IHdhbnQgdG8gdXNlIHRoZSAiU2V0IG5vZGUgcGFyZW50IiBvciAiQSIga2V5IHRvIHNldCB0aGUgcGFyZW50IG9mIGEgbm9kZS4gSGFuZHMgYW5kIGZlZXQgYXJlIHBhcmVudGVkIHRvIHBlbHZpcyBieSBkZWZhdWx0Lg==

@PheasantVoid

@FurryVNE_Team

@PheasantVoid

Ok, but how can I rotate a character 360 to face the opposite direction without their neck and back breaking in an awkward way? If I wanted to animate a carthweel flip it would just look jank trying to grab all the points and rotate them.

Rotate the pelvis while the other nodes are parented to the pelvis (default). Also increase spine stiffness slider.

How do I make sure the other nodes are parented to the pelvis?
Where is this feature in the menu and or hotkey?

You want to use the "Set node parent" or "A" key to set the parent of a node. Hands and feet are parented to pelvis by default.

4 months, 2 weeks ago
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