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Exportable/Importable expressions

Maybe we should be able to export and import custom expressions like with offsets.

Developer response

Implemented on version 17.03.2025

-Blacky

Comments
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Unless I'm misunderstanding, this can already be done by adding the prefix "ue_" before any Shapekeys you create in Blender.

When bringing those custom offsets in, instead of seeing the slider for that shapekey in the editor, it will be visbile in Pose & Interaction mode.

9 months, 1 week ago
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@zato

Unless I'm misunderstanding, this can already be done by adding the prefix "ue_" before any Shapekeys you create in Blender.

When bringing those custom offsets in, instead of seeing the slider for that shapekey in the editor, it will be visbile in Pose & Interaction mode.

I mean, like, be able to export an expression from one character and import it to use onto another, kinda like parts.

9 months, 1 week ago
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I don't think that's possible either, as each head has its own mesh, which ontop of that any variation would mean the expression could like vastly different even when applied to the same base mesh.

@Dogson20 would probably be able to verify this, I'm like 99% sure its not feasible though.

9 months, 1 week ago
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Just in case, yes, this was suggested once over here.
No, ther is no way to make it happen in a single click for now but we will most likely make it happen with the upcoming release.

9 months ago

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9 months, 2 weeks ago