Samael the Beast in Black
Something vicious and vile is taking shape
Hatching out of the darkness as it wakes
Going after a sweet forbidden fruit
Evil has never felt so fucking good
I steal your sanity, betray your heart and let it bleed
Burn down your paradise and drain your love
I stain your purity, become thy faithful enemy
Defile your womanhood before his eyes
Broken lovers and prisoners of fate
In the center of heartlessness and pain
Run away, run away, there's no escape
From the powers that feed on your despair
Pleasure's high, now you're mine!
-From "Beast in Black"
Updated 2021-10-03:
Update to implement all the good advises (to the best I can do)
;)
- Adjusted fur and fluff positioning, layers and shading (wow I'm really bad at doing this / I don't like how the fluff authoring work. Those tools are way to imprecise for my taste. Probably the reason why I almost don't use fluff in the first place...).
- Added a Detail mask to remove the normal map from mouth
teeth and hooves.
-Skin-splatter for the shaft now works - Thickness and lightening layer for the balls (also inflation values are set correct now).
-Adjusted coloration smoothness and opacity layers to body and all parts.
Updated 2021-11-15:
- Adjusting root scale to my new measures. He is no super-
sized character anymore but still pretty big.
- Nipple-Update
- Added ball inflation
- Adjusted ears and rams to the new scale also ears are now
exposed and bound to the head properly
Updated 2021-12-24:
Picture update
Previous versions



WOW!! Sensational! I don't think I have seen anything like this here yet :D
Ok, im about to go crazy with criticism because I love this guy, good job.
BUT >>>::::((((((
Ok no 'buts' just yet. I wanna say the Countor mask is amazing, I would be too lazy to make something like it but now I see it is worth it, so thanks for the inspiration. I also noticed you use AO layer and actually Comb the fur lol. Gj.
And the Coat is ballers, like how much more awesome can you make stuff.
now come the butts
1-His fur, skin etc are uniformly shiny. Reduce base layer smoothness down to make him look softer. (Do this for parts that require it as well). Especially for the parts that are furred. But then like the nipples or other skin layers, turn up the oppacity in smoothness and give them the better smoothy skin flavour. (Teeth, nipps, fingers maybe).
2-That neck/chest fluff is good... BUuuut (:P) it just needs to not slice into one another so much. Carefully tilting up, widening them slightly, rotating them a bit (Some fluff rotate opposite way... I removed those for testing). Just generally try to not have them slice into eachother.
3-Fur need not have any shaders, and set all to 0. But this imo could be more of a preference thing.
4-Add a subtle skin splatter or something to the Penis, to make it actually nice. I see you made the Mask, but no texture :|. Oh, one tip! I like to see what splatter direction to take in characters. For example, to this guys penis, Ide have his penis base layer smoothness stay 0.5, but have the splatter instead offsett it by having its smoothness to 0.2 or something. There is a difference between having the splatter or base layer be dry or smooth. For his case, its Base smooth, splatter Dry over it (in my opinion)
Anyways, Love his colours. That awesome contour Mask really gave him the magical niceness to his vibrant colours, imma steal that idea.
Woops forgot to give a reference to what I did, incase you like the look of this more https://gyazo.com/249122f599797a6fc72b5a281d9c9369
By all means, you dont have to follow my advice if it does not suit you.
Wow, you really squeezed every bit of detail out of those triangle limits, didn't you? Amazing work as always.
JO GUYS!
I took just a day off only to come back and recognize this awesome section here! Tank you all so much!
@JohnVermer I try to get better with every character and I really appreciate your words!
@MobiusScarf Indeed, that was kind of a war >.> however I made it kind of a personal goal to use up every little bit of resource on my characters and go all out on everything I do.
@Craket
By all means thank you so much for this huge amount of input! I would love to get that much information on each and every one of my characters ;)
I am sitting right here and try to do all the things so stay tune for a update here!
Also one thing on contour maps before you sink enormous time into doing those!
I'll post a "tutorial" on how I do those inside the forum section of Samael's posts so you all get access to that technique which is really simple. Just need to take a few pictures in blender. Maybe tomorrow it's ready so check that out as well
Again thanks for your support! Keep it up ;)
Tutorial for coloration is now live inside the forum under "making of" section of Samael. Enjoy and let me know if something doesn't work the way I described it :D