Tallulah O'Brien the Water
"Hey there Boys,
Still quite can't believe myself joining this "app" an jet still here I am...sooooo, about me:
I'm Tallulah which means “leaping water” and this describes me pretty well!
I'm a Dragon, the Incarnation of Water, a living force of nature...call it what you want. I love swimming and meeting new people, so I thought it would be a good idea to create an account here.
Well to...find new “Partners” yeah, you know what I mean by that ;)
But don't underestimate me just because I look cute or so >:) I can be very challenging at some times! I'm as wild as the sea but I can also be calm like a little pond.
So if you would like to meet me just drop me a note and we'll see ;P
Updated 2021-05-03:
Alright, I have quite the update here so let's dive in!
-Added transparent webbings to her hands and feet. I figured that would be rather fitting for a dragoness of the sea.
-Added a new red color to the palette which is used for the skin parts of the fins, the tail and the flippers
-Reworked the old meshes of the back-fin and the flippers in order to turn them into garments.
-Flippers are now a single instance. Changed the shader to SSS-transparent so you can peek through the skin parts
-Back-fin is now following the spine. also changed the shader to SSS-transparent.
-The necklace is now a garment.
-Added pixel offset to every other part like the ears or the horns
-Added skin normal map to the paws.
-Added a few AO layers I missed out on some parts while creating her.
-Added a loincloth garment. I must admit it works pretty bad, however I read lately that the developers want to investigate those kind of clothing. It's implemented now, but almost no pose features it and we'll see what happens further down the road.
-Added new anus shape and texture
-Added a tattoo, but I won't tell you where ;)
Guess that's all for now, write me a comment what you think about the garments and the webbing!
Till then!
Updated 2021-06-27:
Just a small one for Tallulah:
-Made a top in the style of the loincloth.
however those garments don't work so easily like the "normal" clothes I do. I played around with different binding methods and exclusion maps, spending like two hours on this one and I decided to let it be like this for now. It's not perfect but also not so bad to not upload it so here you go!
Updated 2021-09-27:
Next character reaching the state of full equip, my dear Tallulah. I must say she really is an angel so I decided to give her a bit of a fancy dress-up:
-Removed both loincloth parts (to much clipping, maybe I'll bring them back later on)
-Slightly adjusted bones to make her a bit taller
-Necklace is now a part (had no other options since cloth renders are full with new and old stuff)
-Added blouse
-Added jacket
-Added skirt
-Added sportswear (Panties and bra)
-Added "Flowing dance", Tallulah's rapier with sheath
-New textures
-New nipples
-New poses
As always, drop me a line of what you think and stay tuned for more updates
Updated 2021-11-03:
-Nipple-Update
-Adjusted all garments and parts with backface-culling and
AO/Thickness
-Improved texture on the jacket
-Fixed messed up faces on her blouse
-Shortened her rapier and the sheath (it was way to long
compared to her body size)
-Added AO layer to her body (how did I forget this one over all
this time?)
-Adjusted color alpha and thickens of the webbing
-
Updated 2021-12-24:
Picture Update
Updated 2022-03-30:
expression update
Previous versions






She looks amazing! Really fantastic job with the colors and making the skin look realistic.
@kittysasha
Thank you so much! I've learned a ton of things in the past months and I'm very happy about the results :)
Im about to run out of owos